The CD case was all warped due to heat, the CD didn’t survive either :/

How long was it there? Some years, i think

  • Reygle@lemmy.world
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    3 days ago

    When I was in my teens I played Mechwarrior, a LOT, with my friend Dan. I don’t remember what version it was at the time, but it was early on. One of us would build a Flea and try to take down the other in an ultra-heavy mech.

    Dan died about 2 years ago. I just went on an emotional roller coaster for a few minutes. Hug your friends.

    • I Cast Fist@programming.devOP
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      2 days ago

      I hope those memories are great. Dan might no longer be with you or his family, but the memory lives on, cherish that. Be someone else’s Dan, too, there is always time :)

    • ContriteErudite@lemmy.world
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      3 days ago

      Sorry to hear about your friend, it sounds like you meant a lot to each other. I second that our friends all deserve to know how much we love them.

      One of my favorite gaming memories is playing MW4: Mercenaries with roommates circa 2002, where I won the grand championship piloting a Cougar.

      EDIT: Just remembered my “Daishi Pepperbox”: assault-class Daishi fitted with nothing but machine guns and as much frontal armor as it could carry. My strat was to charge straight at opponents, let the armor soak up incoming fire, then drop an alpha strike as soon as I got into machine gun range. Watching their mech turn from green to red to black on my HUD in just a handful of seconds was glorious.

  • SuspiciousCarrot78@aussie.zone
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    3 days ago

    That game came out in 94 or 95. I use to play it on a 486 DX2 50

    How long has it been since you’ve cleaned your car, kimosabe? 🤣

  • partial_accumen@lemmy.world
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    3 days ago

    This game had some of the most immersive hardware controls and interfaces. It supported a Thrustmaster Mark 2flight stick for your right hand control to aim your weapons:

    …a Thrustmaster Mark 2 throttle control for walking speed:

    … Thrustmaster pedals for torso twist:

    …and even i-glasses VR headset (with head motion tracking that would turn the Mech pilots head inside the cockpit!)

    • TrickDacy@lemmy.world
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      3 days ago

      Woah, whhaaa?! That game came out in like 1995. I played it and thought it was great but had no idea it had all the hardware compatibility you’re pointing out!

      • Strider@lemmy.world
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        3 days ago

        At that time I had 2 voodoo 3d cards in sli mode and could play anything voodoo compatible in 3d with glasses.

        It was cool but it was, is and will always be very niche (stereoscopic viewing).

        • TrickDacy@lemmy.world
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          3 days ago

          That’s super cool! Did each eye get rendered from a slightly different position? Seems like the game itself would need to support that? Maybe I don’t really understand 3d graphics apis very well though.

          • Strider@lemmy.world
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            2 days ago

            Yes and no. That’s why it wasn’t perfect, it also produced some unusable results.

            I think it was the wicked 3d voodoo2. Information on this is rather scarce on the internet.

      • Fluke@feddit.uk
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        3 days ago

        Because PGI are an absolute cumstain of a company that broke their promises of what they were going to do with the franchise right at the get go.

        They watered down the flagship product (MW:Online) of them taking over the franchise to “appeal to a wider audience”, while cramming in greedy pay-to-win micro-transactions and alienated and pissed off all the long time fans that paid into the crowdfunding.

        When revenue tanked, everything after that was progressively more “minimum viable product that has to work on an Xbox pad held by a five year old with one eye”.

        Edit: If they ever do anything else with the franchise, I fully expect it to be 100% AI slop development and artwork.

    • LordCrom@lemmy.world
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      3 days ago

      This game was the shit when it came out. All the force feedback controls were just perfect.

          • rumba@lemmy.zip
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            2 days ago

            Well, to be fair, you wouldn’t need as much ram as you do now a days…

          • zod000@lemmy.dbzer0.com
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            3 days ago

            Not the same person you replied to, but I first played Descent on my 386 too, but it didn’t run truly smooth unless two upgrades and years later on a dx266. Same with Doom too, really,

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        3 days ago

        We played it on a Mac Performa with like 24mb ram and maybe a 75 MHz PPC processor.

        That and a starter’s Jedi game were the first FPV 3D games we’d ever played at home. (Someone had installed doom on the auto as compys at highschool).

        • maccentric@sh.itjust.works
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          3 days ago

          I remember my first laptop, a b+w PowerBook 520 with 4MB RAM. I bought an 8MB upgrade for it that was $410. You think RAM is expensive today…

    • bitjunkie@lemmy.world
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      3 days ago

      When I was in 8th grade taking Computer Applications, on Fridays the teacher would let us have free time and we would have 8-player LAN matches of Descent. That game was the shit.

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      3 days ago

      I always played with a keyboard and years later I saw someone playing it using a fancy joystick and inverted Y axis and I was shocked at how much more effective it was.

    • Deacon@lemmy.world
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      3 days ago

      Hey, those were the first two games I got to emulate - but including Descent 2.

  • Gork@sopuli.xyz
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    3 days ago

    Reactor online…

    Sensors online…

    Weapons online…

    All systems nominal.

    • Dzheyk@sh.itjust.works
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      3 days ago

      I need this to play when my computer starts up…does Linux have a way to do this??..questions for later.

      • MonkeMischief@lemmy.today
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        2 days ago

        In KDE, YES!

        Crap, I can’t remember 100% how I did it but they support sound themes now.

        But my OpenSUSE Tumbleweed system running KDE6 starts up with this startup sound, I think I pulled the MechWarrior Online startup sound off YouTube or something. :)

        …Now if only I could make my car do this… 😂

        • Dzheyk@sh.itjust.works
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          2 days ago

          Oh…my gosh…I didn’t even think about having this in a car! I don’t need to go down this rabbit hole but this is risking it lol

      • TerraRoot@sh.itjust.works
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        3 days ago

        Yes, I’ve been messing with it lately, can’t remember the details, but i’ll go look I’m a while.

        Edit: the dos version works fine in dosbox, the only thing I see is a note in my startup conf reminding me to stop my kvm, barrier. have not succeeded in running any of the better graphics build.

        • Dzheyk@sh.itjust.works
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          3 days ago

          If you need just the straight up music/sfx files, I do believe I have a copy of this game on a cd still (and the original expansion disk!) that I can copy and put somewhere for people.

      • Schadrach@lemmy.sdf.org
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        2 days ago

        An awful lot of early CD games would let you do that. Track 1 was the data and tracks 2-whatever were individual songs from the ST, because that’s how the game played the soundtrack audio, by treating it like an audio CD. That really only changed once audio compression got better and other assets got larger so there was a better way to use the space.

        But when CDs first landed your storage media moved from 1.44MB disks (PC) or <= 6MB cartridges (SNES) to 640-700 MB it took a while before code and graphical assets started using a lot of that and well, you are paying for the whole CD either way, may as well use all the space.

  • MonkeMischief@lemmy.today
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    2 days ago

    I remember begging my mom for this game when it was in a large box at Costco when I was a kid. That giant stompy robot was just too cool.

    I remember it being right next to Wheel of Time. Didn’t get to play that one though. :)

    This game along with StarSiege was a huge part of my childhood.

    Gotta say though, once you’ve felt the sheer ridiculous power of an OmniMech, playing Succession Wars era games took a bit of getting used to.

    MechWarrior 2 and 3 allowed for some ridiculous cheese builds that were so fun(ny). :)

    • facelessbs@lemmy.world
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      2 days ago

      The thing I Rembert most about this game is picking a light mech jumping and immediately destroying both of my legs when landing on the ground. 10/10 would love to play again.

    • EvilBit@lemmy.world
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      3 days ago

      Everybody must at least once try the loadout that racks your heat up to near-detonation but dumps enough PPC into an enemy to nuke them in one shot.

      • SuperApples@lemmy.world
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        2 days ago

        My exact strat. It’s fine if your mech shuts down after each shot, so long as you don’t miss… Just gotta pick em off one by one

      • Cenzorrll@lemmy.world
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        3 days ago

        I played Mercenaries a bunch and had a blast loading up as many machine guns as I could on a relatively agile mech and just fully unloading on some big ass Atlas’ cockpit in order to salvage it.

        It wasn’t exactly a fantastic strategy, but a great way to get a beast of a mech.

      • SpaceCowboy@lemmy.ca
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        3 days ago

        Mass jump jets and machine guns was my go to… fly into close range really fast and gun then brrrrrrr. You could win most battles using the smallest mech this way.

      • dejected_warp_core@lemmy.world
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        3 days ago

        I thought this was standard practice, especially once you have the C-bills and/or chassis to pull it off. Glass cannon builds are tons of fun.

        Then you read the mission specs and see that you’re landing on an ice planet this time…

  • Illegalmexicant@lemmy.world
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    3 days ago

    Mine came with a sidewinder joystick. Thank you Tiger Express. Had to spend $200+ for 4mb more of ram(8 total) just to run it.

  • Bitflip@lemmy.ml
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    3 days ago

    Love it! Still play through single player for both clans at least once a year.

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    3 days ago

    Too bad bad about the disc. I get replacement jewel cases by pulling junk music CDs out of the local thrift store’s trash cans and then toss the inserts.