Unity announces its revamped pricing model | After outcry from the gaming community, Unity revealed a new plan that’s a drastic departure from what was initially announced.::Unity has introduced a revamped version of its new pricing model. The updated pricing scheme arrives a little more than a week after the disastrous original announcement that infuriated developers.

  • Nix
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    5910 months ago

    Unity does not respect their users at all

    • @underisk@lemmy.ml
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      9 months ago

      They removed pure text that was almost certainly less than a GB of disk space and similarly negligible bandwidth cost that they weren’t even hosting themselves because not enough people looked at it. They just happened to realize this and ensure it was removed during a period of high public scrutiny and internal company strife that was relevant to the aforementioned TOS and the changes it’s repository tracked.

      Anybody who trusts Unity after this is a mark.

      • @brsrklf
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        2110 months ago

        Less than a GB, yeah, I certainly hope so. Just imagine a ToS more than a billion character long.

        Apparently King James Bible is around 3 million.

        • @underisk@lemmy.ml
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          1010 months ago

          Yeah I hedged a bit because idk how much metadata git stores or what kind of space that metadata takes up.

          • ඞmir
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            59 months ago

            I’m gonna guess the entire repo is no larger than 30MB

    • FLeX
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      289 months ago

      WTF.

      So they take YEARS to update/remove obsolete shit from the doc, even for important features. But somehow an obscure ToS page need to be fully deleted without leaving any trace because “low views” ?

      Bullshit it’s not only disrespect it’s pure lies.

    • @AlecSadler@sh.itjust.works
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      2510 months ago

      That has to be the most bullshit explanation I’ve ever seen…this year. I can’t believe the person that wrote it didn’t cringe so hard they collapsed in on themselves.