• Cammy [she/her]@hexbear.net
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    3 months ago

    As my first ES game, I have some nostalgia for the game, but it makes me really sad to see the lack of creativity in the game where it’s apparent.

    I’ll always love traversing the landscape with Farkas, but I know that it’s a lot of monotony. I can love this game while still criticizing it.

    • LeylaLove [she/her, love/loves]@hexbear.net
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      3 months ago

      Yeah, Skyrim was my first elder scrolls game, but I went back to Oblivion and saw just how much Skyrim was lacking in creativity compared to previous entries. My prime example is the guilds, specifically Dark Brotherhood and Thieve’s Guild. The final heist for the TG is super fun, one of my favorite gaming moments ever. The plot twist of the Dark Brotherhood was a total surprise to me, and Whodunnit is an amazing quest. Mage’s guild is kind of annoying but being able to make spells makes up for it. While in Skyrim, I wasn’t really wowed by a single guild questline. College of Winterhold sucks, Companions were alright but becoming a werewolf is pretty underwhelming, Dark Brotherhood sees you assassinating an emperor but makes the mission way too basic to give it any real scale, and don’t even get me started on the bullshit that is Thieve’s Guild.

      I still love Skyrim, I just wish they were more creative since it’s all they’ve released the past 13 years.

  • RyanGosling [none/use name]@hexbear.net
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    3 months ago

    Hope they turn Skyrim into its own franchise like SMT did with Persona, then abandon Elder Scrolls into an obscure franchise that’s only available on the Nintendo Blicky in 2054

    • vovchik_ilich [he/him]@hexbear.net
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      3 months ago

      Not much about it was groundbreaking though, was it? Just a more polished version (in terms of weird levelling and combat systems and visuals) of Oblivion with simplified quests and in a different setting. I enjoyed the hell out of it, don’t get me wrong, but there wasn’t intrinsically novel about the concept of the game

      • Gorb [they/them]@hexbear.net
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        3 months ago

        I think groundbreaking in the sense of visuals and scale not gameplay and story. Oblivion, fallout 3 and skyrim were impressive looking games at the time they came out which was a lot of the appeal at the time. Well it was for me, now Skyrim can run on a phone its not so novel and exciting. Although being able to play the games on a portable device has its own novelty.

      • peppersky [he/him, any]@hexbear.net
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        3 months ago

        There’s never been anything groundbreaking about it, it managed to be just the right amount of dumbed down for console audiences while also solidifying the core “quest>dungeon>loot>sell loot >quest” loop that turns it into the addictive hole that people fell into when they played it for the first time.

        edit: also helps that it’s not fundamentally busted and ugly like Oblivion (which really doesn’t even have much to offer over Skyrim besides its goofy and inept charm)

  • peppersky [he/him, any]@hexbear.net
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    3 months ago

    No no they also made Starfield which even by their bottom-of-the-barrel standards is somehow by a large mile the worst thing they’ve ever made, just a completely directionless, deeply misguided and ideologically deluded (and borderline evil) mess of a barely functioning videogame. I could genuinely rant for hours about just how terrible it is in every possible way it could be. Nobody who works at that company should make any creative decisions about anything in the world.

    • I enjoyed it for about an hour, but it just felt soooo clunky

      The only thing that sticks out in my memory is that if I just flipped my hand back and forth I could just blend the enemies because it counted every back and forth movement as an “attack” regardless of how much you swing

      • ShinkanTrain@lemmy.ml
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        3 months ago

        Have you tried bow and arrow in it? It shoots as fast as you can so you turn into a machine gun, it’s so bad I love it.