• radiofreeval [any]@hexbear.net
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    4 months ago

    I doubt it, the way any fromsoft game is made more or less prevents the addition of an easy mode because everything is carefully balanced and tuned around the current difficulty.

    • Nachorella@lemmy.sdf.org
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      4 months ago

      That’s just nonsense, though. Nothing about how the game is made prevents modifying the difficulty. There are mods that make the game easier, there’s nothing inherent to any fromsoft game that prevents the addition of an easy mode.

      It doesn’t matter how it’s “balanced” because it’s a purely subjective thing, everyone has different abilities and the difficulty can never be perfectly tuned around each individual.

      • radiofreeval [any]@hexbear.net
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        4 months ago

        It would screw up a lot of gameplay and make it less rewarding. Take it from Myazaki: “Had we taken that approach, I don’t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy, which, in my eyes, would break the game itself.” Your right that it’s physically possible, but that defeats the point of the game.

        • Nachorella@lemmy.sdf.org
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          4 months ago

          It wouldn’t screw up the gameplay. It might make it less rewarding, but to who? The people who choose to play on an easier difficulty because of their abilities? Probably not.

          • radiofreeval [any]@hexbear.net
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            4 months ago

            If the point of a game is to be difficult and require the player to push outside of their comfort zone and outside of their abilities then what’s the point of making it easier. The nice part about not having a difficulty slider is that there’s no button to make a fight easier, you need to work to it. Difficulty settings are good for the majority of games, but most from games benefit off forcing you to suffer.

            • Frank [he/him, he/him]@hexbear.net
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              4 months ago

              The way that this discussion always comes down to souls games, and they always get brought up in discussions about difficult and acessibility, highlights exactly what you’re talking about. You’re supposed to lose a whole lot of times before you win, and I think a lot of people who use souls games as an example of an “unfair” game either don’t understand that or refuse to understand that.

              Plus, like. Summoning. You can summon two players to back you up. You might still die a lot, but if you’re able to use the game inputs, the controller, you can most likely beat the game with allies to help you out. I think a lot of folks think souls games are single player. Maybe because that’s how streamers play them? Idk.

              Also, it’s never Sekiro that get’s brought up, with Sekiro having no Jolly Cooperation and likely being the most challenging of the Souls games.

              • Also, it’s never Sekiro that get’s brought up, with Sekiro having no Jolly Cooperation and likely being the most challenging of the Souls games.

                There’s a reason it’s the only Fromsoft soulslike I haven’t beat. I’ve been stuck on one of the fights with the main antagonist with the lightning sword for months. And Sekiro doesn’t have a normal leveling system, so you can’t just grind and over level to get past.

              • ElChapoDeChapo [he/him, comrade/them]@hexbear.net
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                4 months ago

                Plus, like. Summoning. You can summon two players to back you up. You might still die a lot, but if you’re able to use the game inputs, the controller, you can most likely beat the game with allies to help you out.

                This so much, plus I think a lot of people underestimate just how good getting summoned is

                When playing as a summon in another player’s game you lose nothing when you die but you still get souls/runes from any enemies who die, that’s huge

                You can just sit at the bonfire in your game where it’s safe and keep helping other players, getting more souls/runes with no risk of losing anything and maybe even learning the attack patterns of the enemies and the layout of the level along the way

                I think a lot of folks think souls games are single player. Maybe because that’s how streamers play them? Idk.

                Exactly and it’s a real waste because the co-op is one of the best parts of the game

                I think a lot of streamers have bought into the hype that the games are all about difficulty and engaging in the co-op will lessen the experience when I find the opposite is true

                The idea that co-op trivializes the game is pretty harmful to the community too, most of the actual tough bosses in the base game of Elden Ring are clearly designed with co-op in mind (Godfrey slamming the entire arena) and in some cases arguably get harder in co-op (Melania and the Fire Giant)

                Also, it’s never Sekiro that get’s brought up, with Sekiro having no Jolly Cooperation and likely being the most challenging of the Souls games.

                Yeah Armored Core too

                I love Armored Core 6 but I only beat the real final boss due to pure dumb luck after like 50 tries and I don’t think I’ll ever beat it again, can’t even get an F or D ranking in the mission replay because I can’t beat it again

            • Nachorella@lemmy.sdf.org
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              4 months ago

              The problem with this idea is that it assumes everyone has the exact same capabilities. The game might be completely off the table for some players and I think that would be a real shame because it’s an excellent game.

              • radiofreeval [any]@hexbear.net
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                4 months ago

                It doesn’t assume everyone has the same capabilities. If you aren’t capable of beating a boss in er, you find more areas to explore, more sidequests to do and over level yourself and your weapons. It’s going to be harder, albeit more rewarding. Other fs games are different and don’t have the same fail to progress model and with those it becomes a lot harder if you don’t have the capabilities.

                • Nachorella@lemmy.sdf.org
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                  4 months ago

                  There are people that wouldn’t be able to beat it even if they took advantage of all those things. It also means you get two different experiences depending on your abilities. One of them can be a well paced challenging game and the other is a grindy slog that always feels unfair.

                  • Frank [he/him, he/him]@hexbear.net
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                    4 months ago

                    a grindy slog that always feels unfair.

                    I don’t think soulslikes are a game type you will enjoy. Trying and failing to beat the same boss twenty times before you eek out a victory with 1hp left is the normal and expected course of gameplay. It is the core gameplay loop. If you don’t find joy in that then this is not your genre in the same way that people who don’t enjoy jumping on platforms should skip platformers and people who dislike shooting people should probably not invest time in fps games.

                  • radiofreeval [any]@hexbear.net
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                    4 months ago

                    There are some people who can’t beat Celeste, what’s your point? Also I wouldn’t call exploration and finding minibosses grinding. If that’s what grinding means to you than maybe the game just might not be made for you.

        • PigPoopBallsDotJPG [none/use name]@hexbear.net
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          4 months ago

          Our goal involves creating a compelling progression path for all of our players. There’s a lot of content at launch with even more coming via live service, and we’ll continuously adjust our progression mechanics to give players a sense of accomplishment as they explore all of Battlefront 2

            • HumongousChungus [she/her]@hexbear.net
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              4 months ago

              Our goal involves creating a compelling progression path for all of our players. There’s a lot of content at launch with even more coming via live service, and we’ll continuously adjust our progression mechanics to give players a sense of accomplishment as they explore all of Battlefront 2

                  • radiofreeval [any]@hexbear.net
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                    4 months ago

                    No because the motivation to make that decision and the solution to the problem are entirely different. With forcing people to buy DLCs the motivation is to make more profit off existing customers and the solution to cut down on the playtime required is giving money to the developers. It’s a pay to progress. Whereas with fromsoft games, the decision to not include difficulty options is an artistic one, not a financial one designed around splitting the game into pieces and requiring users to play to progress. (You could argue all artistic decisions in games are also financial ones because the art in question must market itself by it’s content but that doesn’t make these two scenarios any more similar). Games not providing a easy route through due to artistic decisions and games splitting themselves into segments to maximize profit are not really comparable decisions.

      • AlpineSteakHouse [any]@hexbear.net
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        4 months ago

        There already is an easy mode, it’s called leveling up, summoning co-op, and getting better gear.

        You’re not just asking to make the game easier, you’re saying you don’t want to spend any time or effort to make that happen. The game is based around spending time and effort to overcome challenges. You do not want to engage with the games core mechanics and that’s fine, but don’t blame the game. I say this without judgment, just watch a playthrough and then explore the world with cheat engine.

          • Frank [he/him, he/him]@hexbear.net
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            4 months ago

            It’s the nature of the game. Elden ring has fail-forward levelling. Eith you beat the boss, or you accumulate xp beating your head against the boss until you win. And a lot of it is about building knowledge - learning enemy attack patterns, figuring out which weapons and spells work against which enemies

            What i get from most complaints about Souls games is people don’t actually want to play souls games. Maybe they think they do, but there seems to e a misunderstanding of what the core gameplay of souls games is and how they work. Like people look at them and think that if it weren’t for the inaccessible combat then souls games could be played like Skyrim or Mass Effect. And that’s not the case. There are very very few, very austere quests. There’s almost no dialogue. Character development, such as there is, is mostly implied.

            Combat is pretty much the whole game. If you weren’t being seriously challeneged by the enemies you could beat the game in, idk, two hours maybe if you knew where to go? You need to beat two bosses, then one boss, then one boss, then the game is over.

          • radiofreeval [any]@hexbear.net
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            4 months ago

            Grinding is when I don’t jump from boss to boss, one shotting all of them. The more you force me to explore or learn move patterns, the grinder it is.

            • EelBolshevikism [none/use name]@hexbear.net
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              4 months ago

              yes

              well, replace “boss” with “enemies that i haven’t killed easily for the hundreth time so i can level up” and “learn move patterns” with “become skilled at a game that i might not even be able to play at baseline because it’s designed around the skill cap of a fully abled player” and “explore” with “fully map out spaces designed for someone with the spatial navigation of a fully abled player”

        • Nachorella@lemmy.sdf.org
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          4 months ago

          No one says that. I played through Elden Ring, I died a lot, I loved it. I thought it was generally fair and rewarding. I still think it should have a difficulty option because that’s not going to be everybody’s experience and it wouldn’t affect mine or yours if it did have it as an option.

        • EelBolshevikism [none/use name]@hexbear.net
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          4 months ago

          uggggh nobody should have to spend fucking time and effort to be able to play it with a disability ffs, they should just be able to have the exact progression you’re talking about in the way any abled person would from the beginning of the game and that plus a way to make that loop shorter for those with less time’s all anyone’s asking for

    • BurgerPunk [he/him, comrade/them]@hexbear.net
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      4 months ago

      I really love that balance in fromsoft games. I love the level of tuning they do to make it feel like a fair challenge versus frustrating and cheap. I also feel that that balance is what gives the games its atmosphere and moment to moment appeal, because it forces you to consider your next step, to consider the risk/reward of going a little further vs turning back etc.

      I could see how difficulty modes could cause problems or at least tons of work if they were trying to tune that balance for each difficulty. But, I’m all for accessbility options and modes. If there’s an easy or accessibility option thats allows more people to play and enjoy souls without detracting from the standard experience that i enjoy then that sounds good to me.