• blobjim [he/him]@hexbear.net
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    1 year ago

    It’s 20¢ per install max so even if that policy is literal it isn’t quite that extreme. But I do wonder if they’ll have a policy for someone downloading repeatedly. I have my browser disk cache disabled so I wonder if it’s actually literal in terms of install/initialization or if it’s more about having some kind of Unity tracker cookie that identifies users.

    • jmcs@discuss.tchncs.de
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      1 year ago

      It isn’t extreme until you realize it forces game companies to collect and share a bunch of monetizable personal data sorry “telemetry” from their users, and will probably preclude installing games offline.

      • Lojcs@lemm.ee
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        1 year ago

        Unity already provided data for a study about the effectiveness of China’s gaming time limit laws for kids, so they definitely already collect your data

    • Envis10n@lemm.ee
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      1 year ago

      Not only is it per install, it is also retroactive.

      It’s also ridiculous. They already have their deals in place for successful games made with their engine. Why they don’t simply increase the royalty fee instead is beyond me.

    • wantonviolins [they/them]@hexbear.net
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      1 year ago

      It’s 20¢ per install max so even if that policy is literal it isn’t quite that extreme.

      If I release a game for free, and a million people download it (because it’s free), and Unity thinks I’m making money (because they use a predictive model to determine this rather than any kind of hard data), I’m suddenly on the hook for $200,000?

      If I released a game in 2015 and forgot all about it and some popular streamer in 2025 plays it and it gets millions of installs all of a sudden, I’m now liable for hundreds of thousands of dollars for a game I may not even have the code and assets for anymore?

      Every single part of this is extreme.

        • wantonviolins [they/them]@hexbear.net
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          1 year ago

          ok but you understand that despite the fact that they can’t, they’re going ahead and doing exactly that anyway? like that’s literally the situation, they’ve clarified that the only version of the licensing agreement is the current one and you’ve agreed to all future permutations of it the second you release something using Unity

          your “but they can’t do that!!” protestations are irrelevant

            • wantonviolins [they/them]@hexbear.net
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              1 year ago

              WotC understands that if they destroy their cultural cachet they have no business model. They definitely want to suck more blood from their fans but they have to tread lightly. I don’t think Unity Technologies, and their fired-from-EA-for-ruining-the-business, notorious art hater, sex pest CEO John Riccitiello, have any idea that destroying developer goodwill will ruin them. Or maybe that’s the point! Pump and dump the whole thing.

              I believe them completely when they say they’ve had this whole scheme vetted by legal and believe it holds water. All of the big players (Niantic, miHoYo, etc.) won’t be affected, it’s just AA and indie productions that will suffer - the ones who don’t have the money to fight a protracted legal battle with a giant corporate entity. Entire market categories within the Unity ecosystem just became nonviable.

        • rogrodre [none/use name]@hexbear.net
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          1 year ago

          The old contract applied to the unity engine, the new one applies to the unity runtime, it’ll apply to older projects too because they think they’ve found a loophole.