It’s 20¢ per install max so even if that policy is literal it isn’t quite that extreme.
If I release a game for free, and a million people download it (because it’s free), and Unity thinks I’m making money (because they use a predictive model to determine this rather than any kind of hard data), I’m suddenly on the hook for $200,000?
If I released a game in 2015 and forgot all about it and some popular streamer in 2025 plays it and it gets millions of installs all of a sudden, I’m now liable for hundreds of thousands of dollars for a game I may not even have the code and assets for anymore?
ok but you understand that despite the fact that they can’t, they’re going ahead and doing exactly that anyway? like that’s literally the situation, they’ve clarified that the only version of the licensing agreement is the current one and you’ve agreed to all future permutations of it the second you release something using Unity
your “but they can’t do that!!” protestations are irrelevant
WotC understands that if they destroy their cultural cachet they have no business model. They definitely want to suck more blood from their fans but they have to tread lightly. I don’t think Unity Technologies, and their fired-from-EA-for-ruining-the-business, notorious art hater, sex pest CEO John Riccitiello, have any idea that destroying developer goodwill will ruin them. Or maybe that’s the point! Pump and dump the whole thing.
I believe them completely when they say they’ve had this whole scheme vetted by legal and believe it holds water. All of the big players (Niantic, miHoYo, etc.) won’t be affected, it’s just AA and indie productions that will suffer - the ones who don’t have the money to fight a protracted legal battle with a giant corporate entity. Entire market categories within the Unity ecosystem just became nonviable.
The old contract applied to the unity engine, the new one applies to the unity runtime, it’ll apply to older projects too because they think they’ve found a loophole.
If I release a game for free, and a million people download it (because it’s free), and Unity thinks I’m making money (because they use a predictive model to determine this rather than any kind of hard data), I’m suddenly on the hook for $200,000?
If I released a game in 2015 and forgot all about it and some popular streamer in 2025 plays it and it gets millions of installs all of a sudden, I’m now liable for hundreds of thousands of dollars for a game I may not even have the code and assets for anymore?
Every single part of this is extreme.
deleted by creator
ok but you understand that despite the fact that they can’t, they’re going ahead and doing exactly that anyway? like that’s literally the situation, they’ve clarified that the only version of the licensing agreement is the current one and you’ve agreed to all future permutations of it the second you release something using Unity
your “but they can’t do that!!” protestations are irrelevant
deleted by creator
WotC understands that if they destroy their cultural cachet they have no business model. They definitely want to suck more blood from their fans but they have to tread lightly. I don’t think Unity Technologies, and their fired-from-EA-for-ruining-the-business, notorious art hater, sex pest CEO John Riccitiello, have any idea that destroying developer goodwill will ruin them. Or maybe that’s the point! Pump and dump the whole thing.
I believe them completely when they say they’ve had this whole scheme vetted by legal and believe it holds water. All of the big players (Niantic, miHoYo, etc.) won’t be affected, it’s just AA and indie productions that will suffer - the ones who don’t have the money to fight a protracted legal battle with a giant corporate entity. Entire market categories within the Unity ecosystem just became nonviable.
The old contract applied to the unity engine, the new one applies to the unity runtime, it’ll apply to older projects too because they think they’ve found a loophole.