Haven’t played in a while, pleased to see how well it runs a large colony now!
Looks great, I got to play Timberborn again, I also got to very colonies, but this was a few updates ago (it got a bit samey in the late game).
Thanks! There’s some interesting additions since my last play through: tunnels, no district limits and automation are some of the more interesting ones! The new maps are pretty cool too, with underground waterways and bombs.
No district limits and tunnels sound very promising. The original district limits were fine, but I found cross-district goods flow to be busy work.
It does make getting to those remote builds a lot easier!
I split this colony up into 5 districts, makes the path finding less work, plus I kinda like the extra planning it involves. It certainly seems smoother moving goods between districts, as long as there’s some storage to receive goods, it works as intended.
How do you manage your bots? The last time I tried using them, it was pretty difficult to balance their renewal with having jobs assigned to them. Do you just duplicate your production buildings and assign the copies to be run by bots?
I find each set of bot production buildings (3 parts, 2 assemblers) supports ~80 bots comfortably.
I start by making the bot production buildings use bots to speed up the production, then only using them in their own haulers and builders huts.
Once their numbers are a bit higher then replace the injury prone industrial jobs and expand from there.
I also assign 1 or 2 more than required to each district, to help cover the breakdown gaps.



