ilovecheese@feddit.uk to Citybuilders@sh.itjust.worksEnglish · 26 days agoTimberborn: 500+ Beaver Colony!pxlmo.comimagemessage-square6linkfedilinkarrow-up131arrow-down10file-text
arrow-up131arrow-down1imageTimberborn: 500+ Beaver Colony!pxlmo.comilovecheese@feddit.uk to Citybuilders@sh.itjust.worksEnglish · 26 days agomessage-square6linkfedilinkfile-text
minus-squareJayjaderlinkfedilinkEnglisharrow-up2·26 days agoHow do you manage your bots? The last time I tried using them, it was pretty difficult to balance their renewal with having jobs assigned to them. Do you just duplicate your production buildings and assign the copies to be run by bots?
minus-squareilovecheese@feddit.ukOPlinkfedilinkEnglisharrow-up2·edit-226 days agoI find each set of bot production buildings (3 parts, 2 assemblers) supports ~80 bots comfortably. I start by making the bot production buildings use bots to speed up the production, then only using them in their own haulers and builders huts. Once their numbers are a bit higher then replace the injury prone industrial jobs and expand from there. I also assign 1 or 2 more than required to each district, to help cover the breakdown gaps.
How do you manage your bots? The last time I tried using them, it was pretty difficult to balance their renewal with having jobs assigned to them. Do you just duplicate your production buildings and assign the copies to be run by bots?
I find each set of bot production buildings (3 parts, 2 assemblers) supports ~80 bots comfortably.
I start by making the bot production buildings use bots to speed up the production, then only using them in their own haulers and builders huts.
Once their numbers are a bit higher then replace the injury prone industrial jobs and expand from there.
I also assign 1 or 2 more than required to each district, to help cover the breakdown gaps.