• fahfahfahfah@lemmy.billiam.net
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    2 months ago

    If they’re not going to give people the option of picking what kind of lobby they’re entering, it would be really nice to know a sort of “average aggressive factor” or something of the lobby you’re in so you can at least know how much you should be on your guard

    • Rose@lemmy.zip
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      2 months ago

      It would be much worse and defeat the point if it were a selectable option, as it would allow grifters and aggressive players to always queue against peaceful players who expect no threat, making it very easy for the aggressors to obtain loot but harder for the others.

      • fahfahfahfah@lemmy.billiam.net
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        2 months ago

        There are ways you could correct for that, make people who are too aggressive in peaceful lobbies locked out from them, which is basically what they do now. For what it’s worth, I’m not sold on the idea of an option, but it would be nice if there was a way to get into more aggressive lobbies without having to go shoot-up peaceful ones.

  • inlandempireOP
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    2 months ago

    do note the mention that this chart is only illustrative and not actual data

    Embark basically officially confirms the following (reworded a little):

    • Matchmaking based on playstyle similarity is more likely, but not guaranteed.
    • Your behavior shapes your future lobbies gradually.
    • There are not only two kinds of lobbies (friendly and aggressive) but rather a scale.
    • Matchmaking doesn’t overreact (one shot or kill does not immediately put you in “PvP-focused” lobbies).
    • There are no guaranteed “PvE-only” lobbies/servers where other Raiders will never attack you.
    • Your end-of-round feedback does not affect matchmaking.
    • Your loadout does not affect matchmaking.
    • Patches and updates don’t reset your matchmaking profile.
    • Looting knocked-out players doesn’t affect your matchmaking.
    • Matchmaking is not based only on the squad leader but the whole squad.
    • Turning crossplay on or off does guarantee you a specific kind of lobby, only the pool of players available (so matchmaking time).

    Changes to matchmaking:

    • Defending yourself is no longer treated the same as starting a fight.
    • Low-activity rounds carry less weight in your playstyle history (you can’t just give up over and over to get into PvE lobbies)