• inlandempireOP
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    4 months ago

    do note the mention that this chart is only illustrative and not actual data

    Embark basically officially confirms the following (reworded a little):

    • Matchmaking based on playstyle similarity is more likely, but not guaranteed.
    • Your behavior shapes your future lobbies gradually.
    • There are not only two kinds of lobbies (friendly and aggressive) but rather a scale.
    • Matchmaking doesn’t overreact (one shot or kill does not immediately put you in “PvP-focused” lobbies).
    • There are no guaranteed “PvE-only” lobbies/servers where other Raiders will never attack you.
    • Your end-of-round feedback does not affect matchmaking.
    • Your loadout does not affect matchmaking.
    • Patches and updates don’t reset your matchmaking profile.
    • Looting knocked-out players doesn’t affect your matchmaking.
    • Matchmaking is not based only on the squad leader but the whole squad.
    • Turning crossplay on or off does guarantee you a specific kind of lobby, only the pool of players available (so matchmaking time).

    Changes to matchmaking:

    • Defending yourself is no longer treated the same as starting a fight.
    • Low-activity rounds carry less weight in your playstyle history (you can’t just give up over and over to get into PvE lobbies)