inlandempire to ARC RaidersEnglish · 4 months agoNotes on The Matchmaking System | ARC Raidersarcraiders.comexternal-linkmessage-square4linkfedilinkarrow-up119arrow-down10
arrow-up119arrow-down1external-linkNotes on The Matchmaking System | ARC Raidersarcraiders.cominlandempire to ARC RaidersEnglish · 4 months agomessage-square4linkfedilink
minus-squareinlandempireOPlinkfedilinkEnglisharrow-up4·4 months ago do note the mention that this chart is only illustrative and not actual data Embark basically officially confirms the following (reworded a little): Matchmaking based on playstyle similarity is more likely, but not guaranteed. Your behavior shapes your future lobbies gradually. There are not only two kinds of lobbies (friendly and aggressive) but rather a scale. Matchmaking doesn’t overreact (one shot or kill does not immediately put you in “PvP-focused” lobbies). There are no guaranteed “PvE-only” lobbies/servers where other Raiders will never attack you. Your end-of-round feedback does not affect matchmaking. Your loadout does not affect matchmaking. Patches and updates don’t reset your matchmaking profile. Looting knocked-out players doesn’t affect your matchmaking. Matchmaking is not based only on the squad leader but the whole squad. Turning crossplay on or off does guarantee you a specific kind of lobby, only the pool of players available (so matchmaking time). Changes to matchmaking: Defending yourself is no longer treated the same as starting a fight. Low-activity rounds carry less weight in your playstyle history (you can’t just give up over and over to get into PvE lobbies)
Embark basically officially confirms the following (reworded a little):
Changes to matchmaking: