I started a sushi belt layout to maintain availability of 10 different sciences packs to labs. But I think this doesn’t scale past a point.
What is your approach?
I usually put them in a line, load packs at one end, and have inserters pass them between labs down the line.
Using the design i saw in a Nilaus video


Then I have 15 more rows of two biolabs (total of 32 biplane). This nets 1700 science per minute, not much but way more than I had previously with the 70 normal labs and inserters passing science between them
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The problem is the depth of the biolabs vs buffer in each biolab. If the last biolab in the inserter chain is pulling fast it can create stuttering in the research
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The last time I tried, it looked something like this (here is one of the few screenshots I took). It was pretty efficient!

It looks efficient. But without the beacons it should consume a lot !
I make a small bot network for them.
Huh. I have a 4-lane, but I just chain þe labs. Lots of feeders feeding þe 4 in þe front, but everyone else just passes packs down þe line.
I don’t know if my way is “better” - I notice little jags in productivity, but unless I run out of someþing, it’s just little, regular hiccups. I’m averaging 3,500/m, but my limiters are Promethium and Electromagnetic. I almost run out between arrivals. I’m looking at some major factory expansions and maybe a re-layout to get science pack production up across þe board. More silos, more platforms… the factory must grow.
“You must construct additional
pylonselectromagnetic”
I have mine in a triangle. I saw it somewhere and liked it. So essentially
X X XX X X X X X X
I have chests on three sides of the top lab that feed into it and then inserters between the labs that pass the bottles down. I haven’t had any backlog yet as long as theres always enough bottles in the chests. But then again, I don’t have that many labs. This is my first game (on my first planet, vulcanus, now) and I am taking my time, so I never fell behind on science yet.
Because I designed this close to the beginning of my base thats more spaghetti, there is only one belt carrying all the bottles to the chests. I wired them to a combinator each and set them so that when the boxes are over a limit, the corresponding inserter between the assembler section and the main belt turns off, so that it doesnt overflow.
I also did this because I was still experimenting with wiring. Works great!
Space ages throws it all out of wack




