I’m glad they kept their vision on slow combo based combat. Otherwise they would throw under the bus all the nice animation and different attack pattern they developped on each monster. I hoped they would reduce the monster move speed and make them a bit more deadly so that play positionning matter more. Some mobs already play thar well : the sorceress with the read area marker ib the first area, the knight with the shield sending a green projectile on hit in the mausoleums…
0.2 launch was rockandroll on the technical side. I couldn’t play on AMD gpu until 6hours after launch. This hurted their reputation, despite technically being fine. (Firsr cohort reported issue, fix deployed super fast)
One of the best xmpp clients out there