Tuxicoman

  • 13 Posts
  • 47 Comments
Joined 2 years ago
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Cake day: July 15th, 2023

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  • It has playstyle customisation.

    The weapon gives main attack +2 spells. The talent tree gives you 3 spells. Each spell is moded (either by finding special weapon flavor or by trinket on tree spell)

    Blood and armor set choice gives stats balance (mor offcence, defense, speed, spell damage basically)

    So you never feel like the other guy in front of you in pvp.

    Yes there is paper scissor mind that avoids a build to be the absolute best in all situations.

    I also like the fact you are not bound to a build per char. So don’t need to play the same spells over and over for a hundred of hours. This is my second grip so far Irh PoE2. Yes, I can reroll, but still it lacks situational playstyle. I would have expected more defensive/stun/effect skills and a rotation based on the ennemy type. There is a little with elemental affinity but that is very little to care. And as it’s not predictible, not even worth to swap gear or build.












  • I finally bought real valve amp + 4x12 cabinet.

    The real valve amp is what gave me the feeling, even through cabinet IR on PC.

    The cabinet is what gave the big sound of CD recordings (even at low volume there is low end and tamed highs)

    Very happy with the choice. It’s a 1600€ setup and it’s more for a living room than a bedroom for sure. It is very opiniated sound so little versatilitu but it’s so good. It’s another league than the PC simulation for live guitar feeling.








  • I’m glad they kept their vision on slow combo based combat. Otherwise they would throw under the bus all the nice animation and different attack pattern they developped on each monster. I hoped they would reduce the monster move speed and make them a bit more deadly so that play positionning matter more. Some mobs already play thar well : the sorceress with the read area marker ib the first area, the knight with the shield sending a green projectile on hit in the mausoleums…

    0.2 launch was rockandroll on the technical side. I couldn’t play on AMD gpu until 6hours after launch. This hurted their reputation, despite technically being fine. (Firsr cohort reported issue, fix deployed super fast)


  • Ascension is unlocked lvl22, i tried it lvl 25 and succeeded it (monk, v0.2 HC standard league, no buy). I’m casual player (not played endgame more than 3 hours)

    It was the first challenge proposed in 0.1, which as for all the game, can be solved with just… better gear.

    Not all that is proposed can be done fingers in the nose without gear. That is what also makes great the reroll experience where you can ‘feel’ the difference of your smurf equipement to levelup faster.