Changelog
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Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
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Trooper resistance near base reduced from 40% to 35%
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Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
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Fixed Neutrals near the base gaining the “near base” trooper resist
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Added news kiosk structure in between Mid Lane Walker and base entrance
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Added wall partition structures outside of Outer Lane base entrances
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Improved lighting in Mid Boss area
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Restorative Shot: Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)
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Headshot Booster: Now requires the center pellet hit the head hitbox to count
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Fleetfoot: Cooldown increased from 10s to 16s
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Fleetfoot: Duration increased from 4s to 6s
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Fleetfoot: No longer grants +125 Bonus Health
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Fleetfoot: Now grants +10% Bullet Resistance
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Fleetfoot: While active, you gain +40% Slow Resistance
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Melee Charge: Fixed always giving 25% more damage against objectives
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Headhunter: Now requires the center pellet hit the head hitbox to count
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Headhunter: Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
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Headhunter: Bonus Headshot Damage reduced from 100 to 75
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Headhunter: Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
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Cultist Sacrifice: Out of Combat Regen reduced from 4 to 2
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Cultist Sacrifice: Weapon Damage vs NPC reduced from 35% to 30%
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Cultist Sacrifice: Bullet Resist vs NPC reduced from 35% to 30%
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Cultist Sacrifice: Fire Rate reduced from 25% to 10%
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Cultist Sacrifice: Fire Rate now scales with Boons (1.25%)
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Cultist Sacrifice: Health Bonus reduced from 250 to 100
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Cultist Sacrifice: Health Bonus now scales with Boons (11)
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Blood Tribute: Fire Rate increased from 35% to 40%
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Express Shot: Fixed shotguns with express shot instantly applying buildups
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Crippling Headshot: No longer has a 3s cooldown
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Crippling Headshot: Debuff duration reduced from 10s to 8s
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Armor Piercing Rounds: Bullet Velocity increased from 30% to 35% (to match the component)
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Crushing Fists: Fixed always giving 25% more damage against objectives
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Healing Nova: Now a T3 item
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Healing Nova: Base heal increased from 260 to 325
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Healing Nova: Heal now scales with Boons rather than Spirit Power (7 per Boon)
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Healing Nova: Now grants +8 Spirit Power
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Healing Nova: Cooldown reduced from 70s to 60s
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Counterspell: Duration increased from 0.8s to 1s
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Spellbreaker: Fixed it affecting Lady Geist’s Soul Exchange
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Siphon Bullets: Cooldown increased from 0.7s to 0.8s
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Siphon Bullets: Fixed various bugs with stat stealing and Capacitor/Debuff Remover
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Superior Cooldown: Cooldown Reduction reduced from 26% to 25%
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Tankbuster: Fixed various bugs when multiple abilities hit on the same frame
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Decay: Damage no longer procs item effects (like Affliction)
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Lightning Scroll: Fixed bugs when used with Refresher
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Boundless Spirit: Spirit % bonus increased from +10% to +13%
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Vortex Web: Adjusted cast arc to be more similar to other grenades
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Mercurial Magnum: Fixed an interaction bug with Split Shot
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Abrams: Health growth per boon reduced from 81 to 78
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Abrams: Infernal Resilience Damage Regenerated increased from 10% to 12%
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Abrams: Infernal Resilience T3 increased from 5% to 6%
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Abrams: Various network related fixed for Shoulder Charge
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Abrams: Shoulder Charge wall stun from 0.85s to 0.6s
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Abrams: Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun
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Abrams: Shoulder Charge T3 changed to -18s Cooldown
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Abrams: Seismic Impact cooldown increased from 160s to 170s
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Bebop: Hyperbeam cooldown reduced from 130s to 110s
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Bebop: Fixed some issues with lag compensation and Hook
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Calico: Ammo increased from 9 to 10
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Calico: Ava self slow on damage duration increased from 1.5s to 2s
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Calico: Ava self slow on damage increased from -50% to -65%
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Calico: Ava duration reduced from 15s to 14s
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Calico: Ava T1 duration reduced from +20s to +14s
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Calico: Ava recent damage window increased from 5s to 6s
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Calico: Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)
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Grey Talon: Spirit Snare radius increased from 6.2 to 6.5
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Grey Talon: Guided Owl duration increased from 14s to 16s
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Grey Talon: Guided Owl cooldown decreased from 127s to 125s
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Grey Talon: Guided Owl T2 cooldown improved from -47s to -50s
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Holliday: Fixed some issues with lag compensation and Lasso
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Holliday: Spirit Lasso cooldown increased from 100s to 105s
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Holliday: Spirit Lasso T3 improved from -30s Cooldown to -35s
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Infernus: Afterburn headshot buildup rate improved by 10%
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McGinnis: Fixed Turret bugs when thrown at the Patron Throne
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Mo & Krill: Base gun damage increased from 2.6 to 2.7
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Mo & Krill: Scorn spirit scaling increased from 0.39 to 0.42
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Mo & Krill: Combo cooldown increased from 75s to 80s
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Pocket: Flying Cloak spirit damage scaling increased from 1.04 to 1.3
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Seven: Fixed Health Regen being 3 instead of 1.5
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Seven: Power Surge spirit scaling increased from 0.148 to 0.16
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Seven: Storm Cloud DPS reduced from 120 to 115
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Seven: Storm Cloud T3 reduced from +75 to +70
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Seven: Storm Cloud spirit scaling increased from 0.65 to 0.7
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Seven: Storm Cloud cooldown increased from 148s to 155s
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Shiv: Alt Fire base damage reduced by 15%
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Shiv: Rage per weapon damage reduced by 10%
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Sinclair: Vexing Bolt radius increased from 3m to 3.5m
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Sinclair: Vexing Bolt radius fixed to scale with radius increase now
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Sinclair: Spectral Assistant T2 duration increased from +5s to +7s
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Sinclair: Rabbit Hex cooldown reduced from 35s to 30s
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Viscous: Goo Ball duration reduced from 10s to 9s
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Warden: Bullet damage per boon reduced from 0.74 to 0.6
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Warden: Last Stand interrupt cooldown increased from 20s to 30s
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Wraith: Telekinesis duration reduced from 3s to 2.75s
They finally addressed the Shotgun privilege for Headhunter huh? Unfortunate, that used to be my favorite thing.
I apologize ahead for this off topic question but:
Do we know how far away is the true release for Deadlock? Is the community confident the game is close to ready?
I played deadlock a few month ago and just check on Deadlock from time to time and only on this small community.
No and no.
There are several things we know are planned, which are not yet in the game, which will take a long time to implement, meaning “completion” is way out still.
So it’s more like the community is sure that it NOT close to done.