Changelog
  • Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min

  • Trooper resistance near base reduced from 40% to 35%

  • Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents

  • Fixed Neutrals near the base gaining the “near base” trooper resist

  • Added news kiosk structure in between Mid Lane Walker and base entrance

  • Added wall partition structures outside of Outer Lane base entrances

  • Improved lighting in Mid Boss area

  • Restorative Shot: Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)

  • Headshot Booster: Now requires the center pellet hit the head hitbox to count

  • Fleetfoot: Cooldown increased from 10s to 16s

  • Fleetfoot: Duration increased from 4s to 6s

  • Fleetfoot: No longer grants +125 Bonus Health

  • Fleetfoot: Now grants +10% Bullet Resistance

  • Fleetfoot: While active, you gain +40% Slow Resistance

  • Melee Charge: Fixed always giving 25% more damage against objectives

  • Headhunter: Now requires the center pellet hit the head hitbox to count

  • Headhunter: Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)

  • Headhunter: Bonus Headshot Damage reduced from 100 to 75

  • Headhunter: Heal now scales with Boons rather than Spirit Power (0.1 per Boon)

  • Cultist Sacrifice: Out of Combat Regen reduced from 4 to 2

  • Cultist Sacrifice: Weapon Damage vs NPC reduced from 35% to 30%

  • Cultist Sacrifice: Bullet Resist vs NPC reduced from 35% to 30%

  • Cultist Sacrifice: Fire Rate reduced from 25% to 10%

  • Cultist Sacrifice: Fire Rate now scales with Boons (1.25%)

  • Cultist Sacrifice: Health Bonus reduced from 250 to 100

  • Cultist Sacrifice: Health Bonus now scales with Boons (11)

  • Blood Tribute: Fire Rate increased from 35% to 40%

  • Express Shot: Fixed shotguns with express shot instantly applying buildups

  • Crippling Headshot: No longer has a 3s cooldown

  • Crippling Headshot: Debuff duration reduced from 10s to 8s

  • Armor Piercing Rounds: Bullet Velocity increased from 30% to 35% (to match the component)

  • Crushing Fists: Fixed always giving 25% more damage against objectives

  • Healing Nova: Now a T3 item

  • Healing Nova: Base heal increased from 260 to 325

  • Healing Nova: Heal now scales with Boons rather than Spirit Power (7 per Boon)

  • Healing Nova: Now grants +8 Spirit Power

  • Healing Nova: Cooldown reduced from 70s to 60s

  • Counterspell: Duration increased from 0.8s to 1s

  • Spellbreaker: Fixed it affecting Lady Geist’s Soul Exchange

  • Siphon Bullets: Cooldown increased from 0.7s to 0.8s

  • Siphon Bullets: Fixed various bugs with stat stealing and Capacitor/Debuff Remover

  • Superior Cooldown: Cooldown Reduction reduced from 26% to 25%

  • Tankbuster: Fixed various bugs when multiple abilities hit on the same frame

  • Decay: Damage no longer procs item effects (like Affliction)

  • Lightning Scroll: Fixed bugs when used with Refresher

  • Boundless Spirit: Spirit % bonus increased from +10% to +13%

  • Vortex Web: Adjusted cast arc to be more similar to other grenades

  • Mercurial Magnum: Fixed an interaction bug with Split Shot

  • Abrams: Health growth per boon reduced from 81 to 78

  • Abrams: Infernal Resilience Damage Regenerated increased from 10% to 12%

  • Abrams: Infernal Resilience T3 increased from 5% to 6%

  • Abrams: Various network related fixed for Shoulder Charge

  • Abrams: Shoulder Charge wall stun from 0.85s to 0.6s

  • Abrams: Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun

  • Abrams: Shoulder Charge T3 changed to -18s Cooldown

  • Abrams: Seismic Impact cooldown increased from 160s to 170s

  • Bebop: Hyperbeam cooldown reduced from 130s to 110s

  • Bebop: Fixed some issues with lag compensation and Hook

  • Calico: Ammo increased from 9 to 10

  • Calico: Ava self slow on damage duration increased from 1.5s to 2s

  • Calico: Ava self slow on damage increased from -50% to -65%

  • Calico: Ava duration reduced from 15s to 14s

  • Calico: Ava T1 duration reduced from +20s to +14s

  • Calico: Ava recent damage window increased from 5s to 6s

  • Calico: Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)

  • Grey Talon: Spirit Snare radius increased from 6.2 to 6.5

  • Grey Talon: Guided Owl duration increased from 14s to 16s

  • Grey Talon: Guided Owl cooldown decreased from 127s to 125s

  • Grey Talon: Guided Owl T2 cooldown improved from -47s to -50s

  • Holliday: Fixed some issues with lag compensation and Lasso

  • Holliday: Spirit Lasso cooldown increased from 100s to 105s

  • Holliday: Spirit Lasso T3 improved from -30s Cooldown to -35s

  • Infernus: Afterburn headshot buildup rate improved by 10%

  • McGinnis: Fixed Turret bugs when thrown at the Patron Throne

  • Mo & Krill: Base gun damage increased from 2.6 to 2.7

  • Mo & Krill: Scorn spirit scaling increased from 0.39 to 0.42

  • Mo & Krill: Combo cooldown increased from 75s to 80s

  • Pocket: Flying Cloak spirit damage scaling increased from 1.04 to 1.3

  • Seven: Fixed Health Regen being 3 instead of 1.5

  • Seven: Power Surge spirit scaling increased from 0.148 to 0.16

  • Seven: Storm Cloud DPS reduced from 120 to 115

  • Seven: Storm Cloud T3 reduced from +75 to +70

  • Seven: Storm Cloud spirit scaling increased from 0.65 to 0.7

  • Seven: Storm Cloud cooldown increased from 148s to 155s

  • Shiv: Alt Fire base damage reduced by 15%

  • Shiv: Rage per weapon damage reduced by 10%

  • Sinclair: Vexing Bolt radius increased from 3m to 3.5m

  • Sinclair: Vexing Bolt radius fixed to scale with radius increase now

  • Sinclair: Spectral Assistant T2 duration increased from +5s to +7s

  • Sinclair: Rabbit Hex cooldown reduced from 35s to 30s

  • Viscous: Goo Ball duration reduced from 10s to 9s

  • Warden: Bullet damage per boon reduced from 0.74 to 0.6

  • Warden: Last Stand interrupt cooldown increased from 20s to 30s

  • Wraith: Telekinesis duration reduced from 3s to 2.75s

  • Coelacanth@feddit.nu
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    25 days ago

    They finally addressed the Shotgun privilege for Headhunter huh? Unfortunate, that used to be my favorite thing.

  • Tetsuo
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    25 days ago

    I apologize ahead for this off topic question but:

    Do we know how far away is the true release for Deadlock? Is the community confident the game is close to ready?

    I played deadlock a few month ago and just check on Deadlock from time to time and only on this small community.

    • MentalEdge@sopuli.xyzOP
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      25 days ago

      No and no.

      There are several things we know are planned, which are not yet in the game, which will take a long time to implement, meaning “completion” is way out still.

      So it’s more like the community is sure that it NOT close to done.