Changelog
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Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
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Trooper resistance near base reduced from 40% to 35%
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Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
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Fixed Neutrals near the base gaining the “near base” trooper resist
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Added news kiosk structure in between Mid Lane Walker and base entrance
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Added wall partition structures outside of Outer Lane base entrances
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Improved lighting in Mid Boss area
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Restorative Shot: Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)
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Headshot Booster: Now requires the center pellet hit the head hitbox to count
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Fleetfoot: Cooldown increased from 10s to 16s
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Fleetfoot: Duration increased from 4s to 6s
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Fleetfoot: No longer grants +125 Bonus Health
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Fleetfoot: Now grants +10% Bullet Resistance
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Fleetfoot: While active, you gain +40% Slow Resistance
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Melee Charge: Fixed always giving 25% more damage against objectives
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Headhunter: Now requires the center pellet hit the head hitbox to count
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Headhunter: Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
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Headhunter: Bonus Headshot Damage reduced from 100 to 75
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Headhunter: Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
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Cultist Sacrifice: Out of Combat Regen reduced from 4 to 2
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Cultist Sacrifice: Weapon Damage vs NPC reduced from 35% to 30%
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Cultist Sacrifice: Bullet Resist vs NPC reduced from 35% to 30%
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Cultist Sacrifice: Fire Rate reduced from 25% to 10%
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Cultist Sacrifice: Fire Rate now scales with Boons (1.25%)
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Cultist Sacrifice: Health Bonus reduced from 250 to 100
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Cultist Sacrifice: Health Bonus now scales with Boons (11)
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Blood Tribute: Fire Rate increased from 35% to 40%
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Express Shot: Fixed shotguns with express shot instantly applying buildups
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Crippling Headshot: No longer has a 3s cooldown
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Crippling Headshot: Debuff duration reduced from 10s to 8s
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Armor Piercing Rounds: Bullet Velocity increased from 30% to 35% (to match the component)
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Crushing Fists: Fixed always giving 25% more damage against objectives
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Healing Nova: Now a T3 item
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Healing Nova: Base heal increased from 260 to 325
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Healing Nova: Heal now scales with Boons rather than Spirit Power (7 per Boon)
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Healing Nova: Now grants +8 Spirit Power
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Healing Nova: Cooldown reduced from 70s to 60s
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Counterspell: Duration increased from 0.8s to 1s
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Spellbreaker: Fixed it affecting Lady Geist’s Soul Exchange
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Siphon Bullets: Cooldown increased from 0.7s to 0.8s
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Siphon Bullets: Fixed various bugs with stat stealing and Capacitor/Debuff Remover
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Superior Cooldown: Cooldown Reduction reduced from 26% to 25%
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Tankbuster: Fixed various bugs when multiple abilities hit on the same frame
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Decay: Damage no longer procs item effects (like Affliction)
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Lightning Scroll: Fixed bugs when used with Refresher
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Boundless Spirit: Spirit % bonus increased from +10% to +13%
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Vortex Web: Adjusted cast arc to be more similar to other grenades
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Mercurial Magnum: Fixed an interaction bug with Split Shot
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Abrams: Health growth per boon reduced from 81 to 78
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Abrams: Infernal Resilience Damage Regenerated increased from 10% to 12%
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Abrams: Infernal Resilience T3 increased from 5% to 6%
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Abrams: Various network related fixed for Shoulder Charge
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Abrams: Shoulder Charge wall stun from 0.85s to 0.6s
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Abrams: Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun
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Abrams: Shoulder Charge T3 changed to -18s Cooldown
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Abrams: Seismic Impact cooldown increased from 160s to 170s
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Bebop: Hyperbeam cooldown reduced from 130s to 110s
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Bebop: Fixed some issues with lag compensation and Hook
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Calico: Ammo increased from 9 to 10
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Calico: Ava self slow on damage duration increased from 1.5s to 2s
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Calico: Ava self slow on damage increased from -50% to -65%
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Calico: Ava duration reduced from 15s to 14s
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Calico: Ava T1 duration reduced from +20s to +14s
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Calico: Ava recent damage window increased from 5s to 6s
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Calico: Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)
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Grey Talon: Spirit Snare radius increased from 6.2 to 6.5
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Grey Talon: Guided Owl duration increased from 14s to 16s
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Grey Talon: Guided Owl cooldown decreased from 127s to 125s
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Grey Talon: Guided Owl T2 cooldown improved from -47s to -50s
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Holliday: Fixed some issues with lag compensation and Lasso
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Holliday: Spirit Lasso cooldown increased from 100s to 105s
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Holliday: Spirit Lasso T3 improved from -30s Cooldown to -35s
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Infernus: Afterburn headshot buildup rate improved by 10%
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McGinnis: Fixed Turret bugs when thrown at the Patron Throne
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Mo & Krill: Base gun damage increased from 2.6 to 2.7
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Mo & Krill: Scorn spirit scaling increased from 0.39 to 0.42
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Mo & Krill: Combo cooldown increased from 75s to 80s
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Pocket: Flying Cloak spirit damage scaling increased from 1.04 to 1.3
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Seven: Fixed Health Regen being 3 instead of 1.5
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Seven: Power Surge spirit scaling increased from 0.148 to 0.16
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Seven: Storm Cloud DPS reduced from 120 to 115
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Seven: Storm Cloud T3 reduced from +75 to +70
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Seven: Storm Cloud spirit scaling increased from 0.65 to 0.7
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Seven: Storm Cloud cooldown increased from 148s to 155s
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Shiv: Alt Fire base damage reduced by 15%
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Shiv: Rage per weapon damage reduced by 10%
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Sinclair: Vexing Bolt radius increased from 3m to 3.5m
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Sinclair: Vexing Bolt radius fixed to scale with radius increase now
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Sinclair: Spectral Assistant T2 duration increased from +5s to +7s
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Sinclair: Rabbit Hex cooldown reduced from 35s to 30s
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Viscous: Goo Ball duration reduced from 10s to 9s
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Warden: Bullet damage per boon reduced from 0.74 to 0.6
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Warden: Last Stand interrupt cooldown increased from 20s to 30s
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Wraith: Telekinesis duration reduced from 3s to 2.75s
No and no.
There are several things we know are planned, which are not yet in the game, which will take a long time to implement, meaning “completion” is way out still.
So it’s more like the community is sure that it NOT close to done.