cm0002@lemmy.world to Technology@lemmy.worldEnglish · 3 months agoImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comexternal-linkmessage-square34linkfedilinkarrow-up1526arrow-down112cross-posted to: pcgamer@sh.itjust.works
arrow-up1514arrow-down1external-linkImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comcm0002@lemmy.world to Technology@lemmy.worldEnglish · 3 months agomessage-square34linkfedilinkcross-posted to: pcgamer@sh.itjust.works
minus-squareColeSloth@discuss.tchncs.delinkfedilinkEnglisharrow-up3·3 months agoYeah. The average NES game was only 200kb.
Yeah. The average NES game was only 200kb.