• MudMan@fedia.io
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    1 day ago

    As I said below I’m shocked to find out that people have forgotten that Nintendo iterated on the launch design with camera-driven eye tracking that pretty much solved that issue entirely.

    Did people not mess around with the New 3DS at all? In my recollection it feels like it dominated most of the system’s lifespan. But then in my recollection I never ever turned off the 3D slider while the Internet is full of people that claim they never turned it up, so it seems the 3DS was used in very different ways by different people.

    • FooBarrington@lemmy.world
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      1 day ago

      I’d guess many people never used a New 3DS. I got the original, was disappointed, and never thought about buying a new expensive one to fix the shortcomings of the old one.

      • MudMan@fedia.io
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        1 day ago

        Was it your first Nintendo handheld, then? Because man, is that their default play. I say, sitting on my pile of Game Boy Light, Game Boy Advance SP, Nintendo DSi, New Nintendo 3DS and Nintendo Switch OLED Editions.

        But seriously, it works very well, it feels like magic and the bigger screen is also pretty good for how old and low-res it is. I have one sitting on my bedside table right now. If anything would sell me on a laptop using the same tech is the New 3DS.

        I just don’t know that the PC ecosystem would have the software support for it.

          • MudMan@fedia.io
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            1 day ago

            Man, for a thing that sold 75 million units and ended up with a pretty great game library some people really latched on to being mad about it at launch and just never moved past that.

            It may well be the console with the biggest gap between performance and performative negative opinion online ever. I would have said neck and neck with the PSP a few years ago, but it really feels like that got reassessed after the fact through emulation.

            • FooBarrington@lemmy.world
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              1 day ago

              I’m not mad, I was simply disappointed enough by the original 3DS that I didn’t want to spend more money on a different version of it.

              Is it somehow important to you that people like it?

              • MudMan@fedia.io
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                1 day ago

                Not particularly, but if we’re discussing the idea of bringing this display technology back I do have a vested interest in knee-jerk rejection of its use on the 3DS not misrepresenting the potential.

                This is the absolute best way to do stereo 3D, at least for single user devices, it works and it’s built on well understood technology. I get that people were mad at the OG 3DS, mostly as part of a bit of a mob mentality memetic rejection of 3D TVs, but this is genuinely cool tech I would like to have access to again.

                  • MudMan@fedia.io
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                    1 day ago

                    Man, yeah. Mario 3D World, the Sega M2 3D conversions of retro games…

                    I don’t think the native PC software support would be there for something like this, but at least having a viable way to properly emulate the 3DS without having to rig something with a VR headset would be great.

                • FooBarrington@lemmy.world
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                  1 day ago

                  I get that people were mad at the OG 3DS, mostly as part of a bit of a mob mentality memetic rejection of 3D TVs

                  Not sure why you’re bringing this up in a discussion where multiple people have given other reasons for “being mad” (or, more objectively, disliking) the OG 3DS.

                  You’re acting in pretty bad faith.

                  • MudMan@fedia.io
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                    1 day ago

                    The only thing I’ve seen mentioned is the bad stability of the stereoscopy and the narrow viewing angle of the original model, which was solved with the same eye tracking solution we see here. The entire conversation is spawning from my surprise at people seemingly being unaware that happened or assuming it hadn’t worked.

                    There was legitimate criticism at launch about the initial library, but obviously we’re not arguing about that here (and it definitely got corrected over time).

    • Grippler@feddit.dk
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      1 day ago

      I only had the new 3DS, used it for many years. I messed around with the 3D functionality from time to time during these years but it was never good and never got rid of the two things I described.

      • MudMan@fedia.io
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        1 day ago

        Oh, now you are objectively incorrect.

        I pulled mine out on the back of this thread (not hard, I have it on hand), just to reassure myself of how effective the eye tracking is. A level of Yoshi’s Wooly world later, I can say it only lost tracking when I started pacing around with it. While sitting or standing with it in my hands it was just a clean, solid 3D image, and it definitely beats having some polarized or shutter glasses on my face.

        • Something Burger 🍔
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          9 hours ago

          You are objectively incorrect. The tracking is better, yes, but the image is blurry when 3D is on. It’s definitely not clean and solid.

          • MudMan@fedia.io
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            8 hours ago

            I will choose to believe my eyeballs on that count, but thanks for your contribution, I suppose?

            This is a real issue with stereoscopy, in that it’s hard to talk about and there isn’t a guarantee that people’s perception of it is identical. Here, for example, I don’t know what you mean by “blurry”.

            Potentially you could be talking about the ghosting effect you see when the lenses aren’t properly lined up with your eyes. I find that is entirely resolved by the eye tracking unless you’re moving the console around on the what, three different New 3DSs I have used for any length of time. I can’t guarantee something about your eyes or your 3DS isn’t different, though. I can only tell you I have a 3DS in front of me right now and I’m tilting it every which way and I see no ghosting as long as the camera gets line of sight to my face.

            Or you could be talking about resolution. Because the way 3DS stereoscopy works is by angling alternate lines of pixels to each eye there is a horizontal resolution change on the display between 2D and 3D, although your brain should sort most of it out when overlapping the two images. I’m sitting here with a 3DS in front of me typing this and flipping the slider on and off and the image doesn’t lose any resolution to my eyes, it just goes deep. Can I promise that your brain is parsing the half-res-per-eye the same way mine does? I guess not.

            All I can tell you is the effect is rock solid for me and I would take it on a tablet or laptop any day with no improvements (although I’d like to see how much further it can be pushed with modern tech). This is non-negotiable and the results of real life testing in real time right the heck now. Unfortunately for the same reason I can also not sit here and tell you that you aren’t seeing what you’re seeing. I can only report on what I see.