- cross-posted to:
- programmer_humor@programming.dev
- cross-posted to:
- programmer_humor@programming.dev
Minecraft, quintessentially
I have a great performance optimization for this
What if instead of 1s sleep, we did 0.5s sleep? That’s a 100% improvement.
It’s not sleeping for 1 second, $1 is an input parameter in the script
For anyone who controls time travel this is the fastest algorithm ever. Probably gonna change everything when we are traveling through space and passing by some dark holes.
Most of the time
stay away from the edge cases and everything will be fine
No wonder he was the captain of the Black Perl…
And the dinghy got him all the way to dock. What more could anyone want.
…on my machine.
Perfect, we’ll just spin up an image of your machine in EC2, give it a public IP, set the default network rules to “allow any any” and we’re good. And I have no idea why the security team just all quit.
The git commit comment when pushing to prod is just: WCGW?
… alternate ending: YOLO!
It runs, just nothing happens and no error pops ANYWHERE!!!
I want to learn C# or Python for game dev, but it looks…daunting.
Anyone got advice?
Code looks more terrifying than it actually is
After learning the basics of a programming language, you could try using a game engine like Unity or Godot to not have to code a lot of more complicated things like displaying things and collisions
I know a bit of python and ruby, but doing something similar except I’m writing it in BASIC on a Commodore 64 and am going to attempt to refactor it assembly. I have most of the BASIC version working now.
Find a different career choice!
Software development is all stress all the time and I don’t know what the fuck I’m doing and I really don’t think this much stress at 34 is healthy even with the salary
I think your description covers many career choices in a capitalist society.
This… Is a very good point.
“Automate the boring stuff with python” to start. As an added bonus you’ll have more downtime as you go.
Start by using an existing engine like renpy to get flow and math. Then expand to other engines.
Learn rust for game dev, develop the game in rust, and then brag about how your game is written 100% in rust (nerds will be extremely impressed, for maximum clout release it under GPL V3 with native Linux support).
Then remake Rust in rust
But first you need to make a custom Risc-V CPU optimized for rust (and minimal memory leaks) and then port a custom Arch fork (completely rewritten in rust ofc) so you can run OxideFetch
I would start (if you havent already) with an introduction to CS. You can take CS50 for free online - https://cs50.harvard.edu/x/2025/.
I dont think they cover much C# (I took the 2020 course and they didnt) but they do introduce you to C, C++, Python, html, etc. They provide github codespaces available for anyone for free, so you can complete the weekly labs and problem sets offered in the course. It really is a good jumping off point.
Be sure to regularly defrag your C: drive or things might slow down.
… In the wrong direction.