Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.

  • @echo64@lemmy.world
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    11010 months ago

    Godot is great, and in 5 years it could be Blender level of capable, but today it’s not at the level that Unity and UE are. and Op is a working professional apparently so they probably need that capability.

    • @Etienne_Dahu
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      6710 months ago

      It would be a shame if OP were out of a job because he is waiting for Godot.

      • @habanhero@lemmy.ca
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        710 months ago

        Wow, what a long and meta meme it would be if the engine is simply created to never be ready on purpose, hence waiting for Godot.

        • @WhiskyTangoFoxtrot@lemmy.world
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          210 months ago

          Godot was created by its devs for internal projects and there was a sizeable gap between the time they announced that it would be open-sourced and made available to the public and the time they actually did it. Godot 4 also took a lot longer to release than anyone expected.

          Godot devs are used to waiting.

        • FLeX
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          110 months ago

          Please don’t trigger that kind of dread feeling 💀

        • @Etienne_Dahu
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          110 months ago

          Angry because you also suffered through the theater of the absurd in high school? (I studied The Caretaker by Harold Pinter… for a whole school year 😭)

    • @phx@lemmy.ca
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      810 months ago

      It’s not, but there are a LOT of games - particularly in the Indie or small-studio category - that don’t actually need Unity/UE level features either.

      • @echo64@lemmy.world
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        410 months ago

        Oh sure. But also it might not be obvious what features we are talking about. Unity and ue do a lot of things that are useful for developers, that you won’t see as a player. So you might think that this game doesn’t need to be on unity/ue, but also being on unity/ue halved the development time and costs