• 17 Posts
  • 22 Comments
Joined 3 months ago
cake
Cake day: January 28th, 2026

help-circle


  • ========
    = 0.9e =
    ========
    Fixed:
    >Water reflections/refractions
    >Reverse craft duping "deplete-able" items 
    >HOOKS
    >Moon rendering behind the stars
    >Moon texture
    >Kerfuro Kilo path
    >Signal levels affecting signal selling prices incorrectly
    >Erie banging at the cremator door causes the player to trip over
    >Flooded basement makes the breaker waterlogged too early
    >Erie Zone graffiti
    >"Clean trash" functions in the reset menu
    >Vending machine returning 1 coin instead of 2 coins
    >Transformer making an activation sound when its being used at any point
    >Kerfuro not receiving damage from killer wisps and gray boars
    >Trash bin lids getting stuck inside the trash bin
    >Item descriptions for Custom Content related items
    >Desk lamp and coffee machine pickup
    >Infinite cookie dough
    >Floppy disks lose data when placed by using R into the floppy slot
    >Chair sitting icons visibility
    >The spawn of the Yellow one
    >The scary one
    >"Stop Recording" button in settings breaks the UI
    >Drone camera position
    >Tutorial triggers
    >Alpha base geometry
    >Egg and feathers spawn rate
    >Farm plants collision after save and load
    >Shrimp pack pricing
    >Fixed detailed rain collisions with some static objects in the base
    >Printed objects detach after save and load from nails and hooks
    >Wind not affecting the flags
    >"Show hover text bounding box" setting
    >Gamer KerfurO skin facial animations
    >"Swimming in a bucket" glitch
    >The footsteps note uses wrong location
    >Typos on the texture of the signal table\workstation
    >Buying paper from the store gives nothing
    >Asmodena hating Kerfur
    >Madness combat guns cannot be used in story during the event
    >Tutorial Areas 
    
    Changed:
    >Water
       -Reflections and refractions
       -Underwater overlay
       -Physical river force
       -Added underwater particle effects
    >Hazmat suit and scuba mask screen overlays
    >Drum barrel model
    >Caves
       -Added 1 object
    >Coal veins logic
    >Intro popups text
    >Coordinate tower and radio tower decay
    >Object sizes in the store
    >Heavy objects being dropped out of the drone bag on spawn
    >Signal gathering screen background brightness and animation
    >Flashlight UI text is now getting highlighted when flashlight is in use
    >Renamed gir plush
    >Unlocked physgun in sandbox by default
    >TVs
       -Added "squeeze/ratio" setting
       -Volume, squeeze and brightness are getting saved
    >Radio tower panel model
    >Mynet KerfurO skin visual effects
    >Sleeping cam angle and position
    >Position of the radiator in the breakroom on the first floor
    >Increaased doohickey spawn
    >Signal table/workstation layout
    >Added categories to the keybinds UI
    >Settings
       -Added 7 settings
    >Concrete bags
       -Added an ability to transfer concrete in and out between two concrete bags
    >Increased cap for Screen Resolution and FOV settings
    >Madness combat grunts despawn when the event is finished
    >The Evil design
    >Physical ragdolls now keep their pose after save and load
    >Clean water in the shower changed to shitwater aka the dust and paper shower tea 
    
    Added:
    >4 objects 
    
    ========
    = 0.9f =
    ========
    Fixed:
    >administraion typo
    >inventory overflows after save and load
    >satellite display on the coordinate panel doesnt respect the colour scheme
    >bad sun doesnt work
    >0 hold delay prevents from using anything
    >When using the Signal Room PC while holding a notepad I right-clicked while on the PC and it opened the notepad and made the PC Screen permanently black
    >ATV container glitches
    >ATV bouncing due to lag spikes
    >Holes in the base model
    >1 april event
    >Lamppost Floating Near Satellite Charlie
    >Ariral legs keeps spawning after save and load
    >RGB switch setting doesnt affect kerfuro
    >tutorial trigger broken "signalFound" tag not found
    >broken nav mesh around the fallen tree
    >reset settings kills colour filter
    >tutorial secret rad cans are not working
    >Signal image screen is low res
    Heavy objects can be held
    >electric sockets position in the signal room
    >fire extinguishers keeps firing after save and load
    >No interaction/unable to interaction with the drive box in the tutorial
    >wind and rain muffling isnt working after save and load
    >objects doesnt float on water after save and load
    >flatgrass, flatshit, flatwater, nevada, flatsky sandbox maps
    >prcessing level cap lights on the signal workstation
    >Cremator
    
    Changed:
    >Map
       -Added new location
    >Moon phase dependent event timings
    >Shower shitwater is less glossy
    >Cave walls
    >Large garbage containers affect nav mesh
    >Large garbage containers act like open containers
    >Player default walkable slope
    >Drone delivery moved to 6 am
    >water splash effects for the shower
    >Workbench craft zone got better visuals
    >Money stack descriptions
    >Media tab on PC interface
    >RGB-less pixel screen brightness
    >Drone volume
    
    Added:
    -2 settings
    
    Removed:
    >Green cursor on PC
    
    ========
    = 0.9g =
    ========
    Fixed:
    >Glass debris drop from trash piles
    >Dreams teleporting you to the shitter and killing you 
    >Some settings are not being applied
    >Satellite hashcodes
    >Arirals intercepting shrimp bought from the store
    >Signal object screen flashing noisy image after save and load
    >Vending machines balance wasnt saved
    >Cremator ignoring items inside after save and load
    >Hitting the village church makes it explode [NEW]
    >Trees and plants grow instantly after save and load [NEW]
    >Various glitches related to farming plants [NEW]
    >Faucet cannot be taken out of the ground [NEW]
    
    Changed:
    >TV, Radio links, and camcoder output message dont display the pc username
     
    Added:
    >3 settings
     
    Removed:
    (nothing)
    
    ========
    = 0.9h =
    ========
    Fixed:
    >Mailbox not working
    >Password locks can be used from afar
    >PC and other object not staying on the default position
    >Him under table
    >Wall signs not changing skins after save and load
    >Beehives not spawning on spring pine trees
    >Beehives spawning outside the fence
    >Tutorial lighting
    >After using an item like papers and camcoders, the input is stuck rotating grabbed items
    >Player slides off the platform in boulders dream
    >Triggers and shit idk im tired
    
    ========
    = 0.9i =
    ========
    Fixed:
    >things
    
    Changed:
    >stuff
    
    Added:
    >shit
    
    Removed:
    >herobrine
    
    ========
    = 0.9j =
    ========
    Fixed:
    >sleeping on the ground after ragdoll kills you
    >the game autosaves during the pause
    >nailing to static stuff makes them non static
    >hooks and ropes detach frozen objects
    >nails and pins dont attach to frozen and static props
    >tutorial spider
    

  • ========
    = 0.9c =
    ========
    Fixed:
    >Custom content rule
    >Hooks and ATV interaction
    >Alternator in the store gives the wrong item
    >Coffee machine price
    >Game rules not working correctly
    >Issues with frozen items not being able to be hooked
    >Blank cube items in the drone sack issue
    >Tape case cannot be opened
    >Inverted radar controls
    >Picking up objects that arent supposed to be picked up (doors, pc parts)
    >Bonus kerfuro skins texture issues
    >Sleeping bags turn into mattress after being placed on the bed frame
    >Post crouch hop
    >Throwing plates with stuff on it slam dunks it into the ground
    >Glowsticks attachment issues 
    
    Changed:
    >Default floppy disc read-writes
    >Blood loss time
    >Coordinate tower decay rate
    >Boar war event [NEW] 
    
    ive lost the count of stuff so ill just copy and paste the list of things i did 
    ✅ add radar upgrades phys interaction
    ✅ add item view bobbing setting
    ✅ make camcoder brighter
    ✅ dishes rotation blocks path
    ✅ kerfuro face material
    ✅ reel case cant be opened
    ✅ nerf burnt food price
    ✅ check TR3 nav mesh
    ✅ atv tire craft
    ✅ Coffee from the coffee machine is the 32bit integer limit
    ✅ Buying the ATV Alternator upgrade gives you ATV Overcharged engine upgrade instead
    ✅ Loading a save while being at a satellite causes the console to not change to the server
    ✅ Gamer glowstick doesn't change color unless grabbed
    ✅ Ceiling light in basement isn't attached to ceiling
    ✅ You can put the computer tower in your inventory if you have 2 fanny packs or more
    ✅Mis-type on 'ATV upgrade (floaties) 
    ✅Going from main chair to another chair maintains the ability to turn the main chair
    ✅ Bad sun goes through the roof of the server room
    ✅ Default controls for left and right for the radar are inverted
    ✅ Typo on the description of the scrap box in the store (secction)
    ✅ Arm chairs in the lobby are holdable 
    ✅ Hook cannot grab the keycard from the bunker window 
    ✅After reloading a save while the drone sack isn't attached to the drone, the drone will spawn a sack after some time. 
    ✅ You can put cabinet doors in your inventory 
    ✅ Having a nearly full inventory causes the white cubes to appear in the sack
    ✅ Elevator stops working if Garbage bin is placed on it. 
    ✅ fix radio t ower hook mannequin
    ✅ Water rune rocks do not float
    ✅ Dirt chunk/pile can be turned into a high velocity railgun with strafing
    ✅ When sitting in a chair, mouse smoothing appears to be enabled even when its disabled in the settings.
    ✅ Sitting on ATV with wheels removed counts towards ATV airtime achievement. 
    ✅ Base transformer relay (The one where the other workbench is found) needs to adjust the curb leading to it
    ✅ Make small curtains uncraftable
    ✅ R pick up on dream objects and murderfur
    ✅ If your flashlight is on, getting on the ATV still drains the flashlight despite turning it off
    ✅ Players appear to still slip on the secret large soap under the floor in the control room
    ✅ If you're dragging the scrap cart and are grabbed by the insomnia demon, you will drag the cart into the nightmare with you
    ✅ You can sell snowballs for a point each, players can potentially make hundreds/thousands of points especially with the use of an auto clicker
    ✅ Putting a wine bottle down on the floor turns it into beer
    ✅ Turning 'Rendering features quality' down to Zero prevents you from toggling polarity/frequency, effectively preventing the player from downloading signals
    ✅ Rebinding the Dismount Chair/ATV from the default ESC causes the player to get stuck in any inventory/pop up window. The new bind does work for getting off chairs/ATVs but seems the association with the ESC key to exit menus is severed in the process.
    ✅ Wood and Coal does not burn in the crematorium
    ✅ mysterious red light appearing on the photos obstructing the view
    ✅ digital cam debug popup
    ✅ Placing Reel tapes on the machine with R still wipes the data on it
    ✅ remove wooden plank and metal gibs from trash piles
    ✅ door on the safe is open from the start
    ✅ empty save slots appear at the end of the list
    ✅ Mannequins appear to clip through the base via the control room main window
    ✅ Floppy disks appear to only be able to hold 1 hash code
    ✅ Hole behind bunker door entrance can cause player to easily trigger backrooms
    ✅ Rain appears to wash off the Ariral graffiti
    ✅ Placing a reel tape on the reel machine with R instead of left click causes it to erase the tape data
    ✅ Players can pickup and sell the ZIP drive, causing a "Ghost" version of it to float in its last known location. Putting a new ZIP drive down does not remove the ghost version and effectively soft locks the player unless they Save/Load, Save/Load however has odd effects of causing the ZIP drive to appear in random locations, in some cases unreachable.
    ✅ Broomba unable to suck trash piles
    ✅ Broomba can eat the tables in reception
    ✅ Items passing through PC trigger box will complain about floppy errors
    ✅ Removing items from prop lock containers via the pickup method doesn't update state of container, rendering said container non-interactable
    ✅ Loading into a save will show the last hash transferred in your Viewer tab
    ✅ Main Menu Crash
    ✅ Abusing save/load function can allow player to store infinite items
    ✅ Drive in security booth isn't interactable
    ✅ Resetting PC parts before loading a save causes duplication/invisible PC to occur
    ✅ Pipe bomb doesn't have designated price on store
    ✅ Re-visit balancing on crops/farming
    ✅ Workbench doesn't register items on save/load, requires new item or moving item on the bench to force a re-check.
    ✅ Todd Howard infected the game, Paper can be used to clip through walls/objects if thin enough
    ✅ Sky is falling advancement is not triggering correctly, but still provides the unique object/items
    ✅ Nails still will not save their states on Save/Load
    ✅ Transformer upgrades seems to still be swapped around (needs further testing to confirm)
    ✅ Mattress when placed under the desk can cause it to flash when viewing at certain angles (Possibly culling issues with the main chair?)
    ✅ Bad Sun/FurFur apparently not dropping items when appearing
    ✅ "No ATV detected" on Menu
    ✅ Wind/Weather sounds are not tied to ambience volume control  (check audio classes)
    ✅ Items/Events causing Ariral items to get flung from the treehouse causes player rep to drop despite the player not being there/involved. 
    ✅ Unattached drone sacks duplicate on load
    ✅ Drive stuck in machine
    ✅ Directional Digimap indicator does not function on ATV
    ✅ Guns randomly appears on ATV
    
    ========
    = 0.9d =
    ========
    Fixed:
    >Scrap box clipping through the ground at spawn
    >Cremator issues (for real)
    >Grav gun not turning into overcharged in the microwave
    >Servers in the base does not affect the processing speed
    >Hook going apeshit after save and load if theyre being attached to the static wall
    >Grav gun beams being stuck in mid air when the grabbed object is being destroyed
    >Point sacks weird interactions
    >Fall damage and ragdoll damage
    >Wrench and power tool issues with the signal table panels
    >Clipping boulder in the bunker
    >The supply crate being wedged between the walls on the roof of the base
    >Eject button on PC cannot be interacted with
    >Servers resetting the minigame value to math after save and load
    >Kerfuro being stuck under the ice after save and load
    >Krampus being stuck inside the base and wrecking the whole place
    >Hightlights on the buttons in a transoformer panel minigame
    >Signal station sounds keep playing after being turned off
    >Hose disconnects from the sprinkler on save and load
    >Bird amulet and glowsticks destroying the ATV if the player collects or holds the glowsticks attached to the ATV
    >Skeleton in the chair event
    >A hole in the water near the steel bridge
    >Console panels and  transofrmer panel going black if the player ragdolls while using them
    >Visible button hitbox on the transformer
    >Camcoder corrupting the audio in the video file if the player dies/quits the game/crashes/goes to main menu
    >Hook issues while attaching the objects to a landscape
    >Hook length issues
    >Fisherman treasure spot
    >Jumping clocks UI [NEW]
    >Death virus server event softlocks the game [NEW] 
    
    Changed:
    >Diffuse shading (experimental)
    >ATV
       -Twitching car lights
    >Christmas gifts drop amount 
    >Christmas event date window
    >Hooks retain their attachment to wind turbines after save and load
    >Game rules
       -Renamed "holiday events" to "seasonal events"
       -Changed day requirements fror "Permanent Season" and "Seasonal events"
    >Space skybox
    >Stacker tool
    >Lens flare and mist effects fade out based on the distance to the camera 
    
    Added:
    (nothing)
    
    Removed:
    >Pad locks 
    

  • Changelog since 0.8.2:

    ========
    = 0.9a =
    ========
    Fixed:
    
    >Nametags stacking in the world origin permanently
    >Rake pivot were moving only when used
    >Kavotia and Tentacle Balls shoot debug arrow
    
    Changed:
    
    >Settings interface
    >Game fonts 
       -Note
       -LCD
    >Models
       -Blue shelf
       -Wooden pallete
       -Wooden chair
       -Battery + chargeable 
       -Radio
       -Basketball hoop
       -Fridge
       -Curtains
       -Picture frames
       -Medkit
       -Digital camera
       -Coffee chocolate bar
       -Beacon
       -Remote drone
       -Fisherman box
       -Desktop printer
       -Gas lamp
       -Tripod spotlight
       -Delivery drone
       -Cooking book
       -KerfurO manual
       -Bench
       -Broomba
       -Main desk PC
       -Fridge
       -Coffee bag
       -Sleeping bag
       -Old bone box
       -Metal detector
       -ATV
    >Fridge
       -Added door shelves
    >Precise placement
       -Added particle effect
    >Explosions
       -Proximity deafness and tinnitus
       -Particle effects
    >Gas cans
       -Fuel can be transferred between gas cans
    >Settings
    >Main desk PC
       -Object model
       -Parts are now separate
    >MRE
       -Breaks down into smaller foods
    >Bandage comes in a packet
    >Farming plants
       -Plants require sunlight and atmosphere light
       -Plants can dry and die without water
       -Proper plant orientation
    >PC
       -Added "videos" area
    >Main computer desk
       -Added upgrades as physical modules
    >Main bed
       -Mattress from the main bunk bed can be taken off and put back
    >Main map
       -Added 2 objects
       -Added 1 location
    >Metal detector
       -In hand scans the area right at the cursor
       -Portable metal detector activates by holding ALT
    >Sun and atmosphere
       -Colors
       -Smooth sunlight shadows visibility
    >ATV
       -Upgrades
       -Model
       -More functionality
    >Landscape foliage and grass
    >Weather
       -Rain
       -Added wind
       -Added lightning
    >Windmills spinning using global wind
    >Spawn menu UI [NEW]
    >Crafting [NEW]
       -Added dedicated crafting UI
    
    Removed:
    >Pot plants from the store
    >Modules tab from the PC
    
    Added:
    >45+ objects
    >More trash items
    >84 store items
    >3 settings
    >2 events
    >12 minigames [NEW] 
    >stuff [NEW] 
    
    ========
    = 0.9b =
    ========
    Fixed:
    >Signal pulse effect  on the coordinate panel doesn't have a lifetime indication
    >Glowsticks attachment after save and load
    >Crash after going to the main menu while downloading the signal (?)
    >Kilo server problems
    >Medkit bought from the store cant be unpacked
    >Server break rate
    >Radio tower save and load
    >Physical interactions with the drive slot
    >Village protection strikes down all entities
    >Murderfur debug point is visible
    >Floppy discs turn into errors after save and load
    >PC doesnt save the floppy disc data
    >Transformers decay rate 
    >Day speed game rule
    >Black hole sun teleportation event isnt rendering properly
    >Certain events not spawning properly
    >Printed objects bounding box
    >NPC path finding inside the cremator
    >Tower, coordinate radar and transformers decay rules arent working
    >Glue arrives as kerfuro part from the store
    >Some UI issues
    >Texture on the fridge shelves
    >Notebooks werent present in the store list
    >ATV
       -Shift+LMB didnt work on the ATV container
       -Battery dupe
       -Wheel collision with the props
    >Grandfather clock was not present in the store
    >Freezing trigger in the fridge doesnt cover the items in the fridge door
    >Disappearing tower event keeps the ladder visible
    >Hill roller event spawn location
    >Mannequin on the second floor doesnt fall properly
    >Water sprinklers and hoses behavior
    >Glowsticks attachment issues
    >Kerfur creating collision issues when holding the motion sensor lights
    >Hooks and red ropes behavior
    >Mannequins reset the objects states on drop
    >Ariral graffiti positions [NEW] 
    
    Changed:
    >Funguns properties
    >Item prices
       -Fuse
    >sv.request doesnt reset the packets
    >cr.health and sv.health changed to "check"
    >Coordinate towers going down frequency
    >Signal amount in the daily task
    >Sugar selling price
    >cr.check functionality
    >ATV
       -Default lights brightness
       -Car battery depletion
       -Backwards speed
    >Office supplies can be crafted into scrap
    >Farm plants fruit drop amounts
    >Data structures
    >"Physics damage" now applies to fall damage and ragdoll damage only
    >Objects inside the open containers can be collected or held
    >Added more physical interactions
    >Kerfur face
    >TV screens materials
    >Garden hose can be put in inventory
    >Cardboard boxes
       -Price
       -Breakable
    -Duct tape is now functional
    >Nails strength
    >Autumn and spring bird sounds
    >Printed objects
       -Added new properties
    >Drone sack is detachable
    >Swimming
       -Removed depth boyancy
       -Reduced swimming speed without the scuba mask
       -Added swimming sounds
    >PC UI
    >TVs
       -Added "channels" function
       -Experimental security system
    >BBQ grill
       -Added functionality for the lid
    >Madness event
    >Stickers on the lockers on the top floor
    >Notebooks
       -Added ability to add papers to the notebooks
    >Drone
       -Added an ability to take the drone sack
    >Office tapes are now functional 
    
    Added:
    >1 craft
    >1 console command
    >3 microevents
    >4 signals
    >2 settings
    >2 upgrades
    >6 store items
    >3 objects