Local account to moderate !VoicesOfTheVoid@indie-ver.se
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GroupNebula563@indie-ver.seOPMto
Voices of the Void@indie-ver.se•0.9j (STABLE RC2/FIRST STABLE BUILD) is out!English
1·26 days ago======== = 0.9c = ======== Fixed: >Custom content rule >Hooks and ATV interaction >Alternator in the store gives the wrong item >Coffee machine price >Game rules not working correctly >Issues with frozen items not being able to be hooked >Blank cube items in the drone sack issue >Tape case cannot be opened >Inverted radar controls >Picking up objects that arent supposed to be picked up (doors, pc parts) >Bonus kerfuro skins texture issues >Sleeping bags turn into mattress after being placed on the bed frame >Post crouch hop >Throwing plates with stuff on it slam dunks it into the ground >Glowsticks attachment issues Changed: >Default floppy disc read-writes >Blood loss time >Coordinate tower decay rate >Boar war event [NEW] ive lost the count of stuff so ill just copy and paste the list of things i did ✅ add radar upgrades phys interaction ✅ add item view bobbing setting ✅ make camcoder brighter ✅ dishes rotation blocks path ✅ kerfuro face material ✅ reel case cant be opened ✅ nerf burnt food price ✅ check TR3 nav mesh ✅ atv tire craft ✅ Coffee from the coffee machine is the 32bit integer limit ✅ Buying the ATV Alternator upgrade gives you ATV Overcharged engine upgrade instead ✅ Loading a save while being at a satellite causes the console to not change to the server ✅ Gamer glowstick doesn't change color unless grabbed ✅ Ceiling light in basement isn't attached to ceiling ✅ You can put the computer tower in your inventory if you have 2 fanny packs or more ✅Mis-type on 'ATV upgrade (floaties) ✅Going from main chair to another chair maintains the ability to turn the main chair ✅ Bad sun goes through the roof of the server room ✅ Default controls for left and right for the radar are inverted ✅ Typo on the description of the scrap box in the store (secction) ✅ Arm chairs in the lobby are holdable ✅ Hook cannot grab the keycard from the bunker window ✅After reloading a save while the drone sack isn't attached to the drone, the drone will spawn a sack after some time. ✅ You can put cabinet doors in your inventory ✅ Having a nearly full inventory causes the white cubes to appear in the sack ✅ Elevator stops working if Garbage bin is placed on it. ✅ fix radio t ower hook mannequin ✅ Water rune rocks do not float ✅ Dirt chunk/pile can be turned into a high velocity railgun with strafing ✅ When sitting in a chair, mouse smoothing appears to be enabled even when its disabled in the settings. ✅ Sitting on ATV with wheels removed counts towards ATV airtime achievement. ✅ Base transformer relay (The one where the other workbench is found) needs to adjust the curb leading to it ✅ Make small curtains uncraftable ✅ R pick up on dream objects and murderfur ✅ If your flashlight is on, getting on the ATV still drains the flashlight despite turning it off ✅ Players appear to still slip on the secret large soap under the floor in the control room ✅ If you're dragging the scrap cart and are grabbed by the insomnia demon, you will drag the cart into the nightmare with you ✅ You can sell snowballs for a point each, players can potentially make hundreds/thousands of points especially with the use of an auto clicker ✅ Putting a wine bottle down on the floor turns it into beer ✅ Turning 'Rendering features quality' down to Zero prevents you from toggling polarity/frequency, effectively preventing the player from downloading signals ✅ Rebinding the Dismount Chair/ATV from the default ESC causes the player to get stuck in any inventory/pop up window. The new bind does work for getting off chairs/ATVs but seems the association with the ESC key to exit menus is severed in the process. ✅ Wood and Coal does not burn in the crematorium ✅ mysterious red light appearing on the photos obstructing the view ✅ digital cam debug popup ✅ Placing Reel tapes on the machine with R still wipes the data on it ✅ remove wooden plank and metal gibs from trash piles ✅ door on the safe is open from the start ✅ empty save slots appear at the end of the list ✅ Mannequins appear to clip through the base via the control room main window ✅ Floppy disks appear to only be able to hold 1 hash code ✅ Hole behind bunker door entrance can cause player to easily trigger backrooms ✅ Rain appears to wash off the Ariral graffiti ✅ Placing a reel tape on the reel machine with R instead of left click causes it to erase the tape data ✅ Players can pickup and sell the ZIP drive, causing a "Ghost" version of it to float in its last known location. Putting a new ZIP drive down does not remove the ghost version and effectively soft locks the player unless they Save/Load, Save/Load however has odd effects of causing the ZIP drive to appear in random locations, in some cases unreachable. ✅ Broomba unable to suck trash piles ✅ Broomba can eat the tables in reception ✅ Items passing through PC trigger box will complain about floppy errors ✅ Removing items from prop lock containers via the pickup method doesn't update state of container, rendering said container non-interactable ✅ Loading into a save will show the last hash transferred in your Viewer tab ✅ Main Menu Crash ✅ Abusing save/load function can allow player to store infinite items ✅ Drive in security booth isn't interactable ✅ Resetting PC parts before loading a save causes duplication/invisible PC to occur ✅ Pipe bomb doesn't have designated price on store ✅ Re-visit balancing on crops/farming ✅ Workbench doesn't register items on save/load, requires new item or moving item on the bench to force a re-check. ✅ Todd Howard infected the game, Paper can be used to clip through walls/objects if thin enough ✅ Sky is falling advancement is not triggering correctly, but still provides the unique object/items ✅ Nails still will not save their states on Save/Load ✅ Transformer upgrades seems to still be swapped around (needs further testing to confirm) ✅ Mattress when placed under the desk can cause it to flash when viewing at certain angles (Possibly culling issues with the main chair?) ✅ Bad Sun/FurFur apparently not dropping items when appearing ✅ "No ATV detected" on Menu ✅ Wind/Weather sounds are not tied to ambience volume control (check audio classes) ✅ Items/Events causing Ariral items to get flung from the treehouse causes player rep to drop despite the player not being there/involved. ✅ Unattached drone sacks duplicate on load ✅ Drive stuck in machine ✅ Directional Digimap indicator does not function on ATV ✅ Guns randomly appears on ATV ======== = 0.9d = ======== Fixed: >Scrap box clipping through the ground at spawn >Cremator issues (for real) >Grav gun not turning into overcharged in the microwave >Servers in the base does not affect the processing speed >Hook going apeshit after save and load if theyre being attached to the static wall >Grav gun beams being stuck in mid air when the grabbed object is being destroyed >Point sacks weird interactions >Fall damage and ragdoll damage >Wrench and power tool issues with the signal table panels >Clipping boulder in the bunker >The supply crate being wedged between the walls on the roof of the base >Eject button on PC cannot be interacted with >Servers resetting the minigame value to math after save and load >Kerfuro being stuck under the ice after save and load >Krampus being stuck inside the base and wrecking the whole place >Hightlights on the buttons in a transoformer panel minigame >Signal station sounds keep playing after being turned off >Hose disconnects from the sprinkler on save and load >Bird amulet and glowsticks destroying the ATV if the player collects or holds the glowsticks attached to the ATV >Skeleton in the chair event >A hole in the water near the steel bridge >Console panels and transofrmer panel going black if the player ragdolls while using them >Visible button hitbox on the transformer >Camcoder corrupting the audio in the video file if the player dies/quits the game/crashes/goes to main menu >Hook issues while attaching the objects to a landscape >Hook length issues >Fisherman treasure spot >Jumping clocks UI [NEW] >Death virus server event softlocks the game [NEW] Changed: >Diffuse shading (experimental) >ATV -Twitching car lights >Christmas gifts drop amount >Christmas event date window >Hooks retain their attachment to wind turbines after save and load >Game rules -Renamed "holiday events" to "seasonal events" -Changed day requirements fror "Permanent Season" and "Seasonal events" >Space skybox >Stacker tool >Lens flare and mist effects fade out based on the distance to the camera Added: (nothing) Removed: >Pad locks
GroupNebula563@indie-ver.seOPMto
Voices of the Void@indie-ver.se•0.9j (STABLE RC2/FIRST STABLE BUILD) is out!English
1·26 days agoChangelog since 0.8.2:
======== = 0.9a = ======== Fixed: >Nametags stacking in the world origin permanently >Rake pivot were moving only when used >Kavotia and Tentacle Balls shoot debug arrow Changed: >Settings interface >Game fonts -Note -LCD >Models -Blue shelf -Wooden pallete -Wooden chair -Battery + chargeable -Radio -Basketball hoop -Fridge -Curtains -Picture frames -Medkit -Digital camera -Coffee chocolate bar -Beacon -Remote drone -Fisherman box -Desktop printer -Gas lamp -Tripod spotlight -Delivery drone -Cooking book -KerfurO manual -Bench -Broomba -Main desk PC -Fridge -Coffee bag -Sleeping bag -Old bone box -Metal detector -ATV >Fridge -Added door shelves >Precise placement -Added particle effect >Explosions -Proximity deafness and tinnitus -Particle effects >Gas cans -Fuel can be transferred between gas cans >Settings >Main desk PC -Object model -Parts are now separate >MRE -Breaks down into smaller foods >Bandage comes in a packet >Farming plants -Plants require sunlight and atmosphere light -Plants can dry and die without water -Proper plant orientation >PC -Added "videos" area >Main computer desk -Added upgrades as physical modules >Main bed -Mattress from the main bunk bed can be taken off and put back >Main map -Added 2 objects -Added 1 location >Metal detector -In hand scans the area right at the cursor -Portable metal detector activates by holding ALT >Sun and atmosphere -Colors -Smooth sunlight shadows visibility >ATV -Upgrades -Model -More functionality >Landscape foliage and grass >Weather -Rain -Added wind -Added lightning >Windmills spinning using global wind >Spawn menu UI [NEW] >Crafting [NEW] -Added dedicated crafting UI Removed: >Pot plants from the store >Modules tab from the PC Added: >45+ objects >More trash items >84 store items >3 settings >2 events >12 minigames [NEW] >stuff [NEW] ======== = 0.9b = ======== Fixed: >Signal pulse effect on the coordinate panel doesn't have a lifetime indication >Glowsticks attachment after save and load >Crash after going to the main menu while downloading the signal (?) >Kilo server problems >Medkit bought from the store cant be unpacked >Server break rate >Radio tower save and load >Physical interactions with the drive slot >Village protection strikes down all entities >Murderfur debug point is visible >Floppy discs turn into errors after save and load >PC doesnt save the floppy disc data >Transformers decay rate >Day speed game rule >Black hole sun teleportation event isnt rendering properly >Certain events not spawning properly >Printed objects bounding box >NPC path finding inside the cremator >Tower, coordinate radar and transformers decay rules arent working >Glue arrives as kerfuro part from the store >Some UI issues >Texture on the fridge shelves >Notebooks werent present in the store list >ATV -Shift+LMB didnt work on the ATV container -Battery dupe -Wheel collision with the props >Grandfather clock was not present in the store >Freezing trigger in the fridge doesnt cover the items in the fridge door >Disappearing tower event keeps the ladder visible >Hill roller event spawn location >Mannequin on the second floor doesnt fall properly >Water sprinklers and hoses behavior >Glowsticks attachment issues >Kerfur creating collision issues when holding the motion sensor lights >Hooks and red ropes behavior >Mannequins reset the objects states on drop >Ariral graffiti positions [NEW] Changed: >Funguns properties >Item prices -Fuse >sv.request doesnt reset the packets >cr.health and sv.health changed to "check" >Coordinate towers going down frequency >Signal amount in the daily task >Sugar selling price >cr.check functionality >ATV -Default lights brightness -Car battery depletion -Backwards speed >Office supplies can be crafted into scrap >Farm plants fruit drop amounts >Data structures >"Physics damage" now applies to fall damage and ragdoll damage only >Objects inside the open containers can be collected or held >Added more physical interactions >Kerfur face >TV screens materials >Garden hose can be put in inventory >Cardboard boxes -Price -Breakable -Duct tape is now functional >Nails strength >Autumn and spring bird sounds >Printed objects -Added new properties >Drone sack is detachable >Swimming -Removed depth boyancy -Reduced swimming speed without the scuba mask -Added swimming sounds >PC UI >TVs -Added "channels" function -Experimental security system >BBQ grill -Added functionality for the lid >Madness event >Stickers on the lockers on the top floor >Notebooks -Added ability to add papers to the notebooks >Drone -Added an ability to take the drone sack >Office tapes are now functional Added: >1 craft >1 console command >3 microevents >4 signals >2 settings >2 upgrades >6 store items >3 objects
GroupNebula563@indie-ver.seOPMto
Voices of the Void@indie-ver.se•0.9i (STABLE RELEASE CANDIDATE 1) is out!English
2·27 days agoVOTV TOMORROW
no idea :P
GroupNebula563@indie-ver.seOPto
Games@lemmy.world•VOTV now has a home on the Fediverse!English
2·2 months agoyep! VOTV (and B3313, but that’s a whole other tangent) are some of the only games I’ve ever seen that do horror correctly IMO!
GroupNebula563@indie-ver.seOPMto
Voices of the Void@indie-ver.se•What's everyone's favorite event in the game?English
3·2 months agoYep, those are both pretty nice!
GroupNebula563@indie-ver.seOPto
Games@lemmy.world•VOTV now has a home on the Fediverse!English
2·2 months agoI believe there has been talk of a VR mod :P
GroupNebula563@indie-ver.seOPto
Games@lemmy.world•VOTV now has a home on the Fediverse!English
3·2 months agooh yeah, i watch the librarian’s playthroughs all the time! good stuff /gen
GroupNebula563@indie-ver.seOPto
Games@lemmy.world•VOTV now has a home on the Fediverse!English
3·2 months agoto clarify: it’s mostly psychological horror, a lot of the silly stuff is optional/easter eggs. either way a very fun experience! :)
GroupNebula563@indie-ver.seOPto
Games@lemmy.world•VOTV now has a home on the Fediverse!English
7·2 months agoIt’s a fun little indie game where you look for signals from space (and sometimes they look for you)
You can get it here if you feel so inclined :P
GroupNebula563@indie-ver.seOPMto
Voices of the Void@indie-ver.se•What's everyone's favorite event in the game?English
2·2 months agoyep, that’s a pretty good one as well!
no problem! :)
GroupNebula563@indie-ver.seto
Indie-verse Meta@indie-ver.se•Is it ok to post translations of non-English news?English
2·3 months agoI don’t personally see any issue in it, and I’m not sure the why the mods would object either :P
GroupNebula563@indie-ver.seOPMto
Voices of the Void@indie-ver.se•What is the Fediverse (for new folks!)English
2·3 months agoAbsolutely, and I believe discussions are underway regarding adding some alternative UIs locally to this instance as well!
yep, i figured it might be a good idea :P
GroupNebula563@indie-ver.seOPMto
Voices of the Void@indie-ver.se•Ask Kel Anything!English
1·3 months agoHad to remake this: comments were accidentally disabled. Sorry! :P
GroupNebula563@indie-ver.seMto
Voices of the Void@indie-ver.se•[Meta] Some other popular horror communities on FediEnglish
1·3 months agooop! no problem, my apologies! :)
GroupNebula563@indie-ver.seMto
Voices of the Void@indie-ver.se•[Meta] Some other popular horror communities on FediEnglish
2·3 months agoJust checked, and this does appear to be your community. Very clever attempt at self promotion, but no thanks. Sorry :P
GroupNebula563@indie-ver.seMto
Voices of the Void@indie-ver.se•[Meta] Some other popular horror communities on FediEnglish
1·3 months agoThank you! Will definitely cross-post into that horror game community, thanks! :)

======== = 0.9e = ======== Fixed: >Water reflections/refractions >Reverse craft duping "deplete-able" items >HOOKS >Moon rendering behind the stars >Moon texture >Kerfuro Kilo path >Signal levels affecting signal selling prices incorrectly >Erie banging at the cremator door causes the player to trip over >Flooded basement makes the breaker waterlogged too early >Erie Zone graffiti >"Clean trash" functions in the reset menu >Vending machine returning 1 coin instead of 2 coins >Transformer making an activation sound when its being used at any point >Kerfuro not receiving damage from killer wisps and gray boars >Trash bin lids getting stuck inside the trash bin >Item descriptions for Custom Content related items >Desk lamp and coffee machine pickup >Infinite cookie dough >Floppy disks lose data when placed by using R into the floppy slot >Chair sitting icons visibility >The spawn of the Yellow one >The scary one >"Stop Recording" button in settings breaks the UI >Drone camera position >Tutorial triggers >Alpha base geometry >Egg and feathers spawn rate >Farm plants collision after save and load >Shrimp pack pricing >Fixed detailed rain collisions with some static objects in the base >Printed objects detach after save and load from nails and hooks >Wind not affecting the flags >"Show hover text bounding box" setting >Gamer KerfurO skin facial animations >"Swimming in a bucket" glitch >The footsteps note uses wrong location >Typos on the texture of the signal table\workstation >Buying paper from the store gives nothing >Asmodena hating Kerfur >Madness combat guns cannot be used in story during the event >Tutorial Areas Changed: >Water -Reflections and refractions -Underwater overlay -Physical river force -Added underwater particle effects >Hazmat suit and scuba mask screen overlays >Drum barrel model >Caves -Added 1 object >Coal veins logic >Intro popups text >Coordinate tower and radio tower decay >Object sizes in the store >Heavy objects being dropped out of the drone bag on spawn >Signal gathering screen background brightness and animation >Flashlight UI text is now getting highlighted when flashlight is in use >Renamed gir plush >Unlocked physgun in sandbox by default >TVs -Added "squeeze/ratio" setting -Volume, squeeze and brightness are getting saved >Radio tower panel model >Mynet KerfurO skin visual effects >Sleeping cam angle and position >Position of the radiator in the breakroom on the first floor >Increaased doohickey spawn >Signal table/workstation layout >Added categories to the keybinds UI >Settings -Added 7 settings >Concrete bags -Added an ability to transfer concrete in and out between two concrete bags >Increased cap for Screen Resolution and FOV settings >Madness combat grunts despawn when the event is finished >The Evil design >Physical ragdolls now keep their pose after save and load >Clean water in the shower changed to shitwater aka the dust and paper shower tea Added: >4 objects ======== = 0.9f = ======== Fixed: >administraion typo >inventory overflows after save and load >satellite display on the coordinate panel doesnt respect the colour scheme >bad sun doesnt work >0 hold delay prevents from using anything >When using the Signal Room PC while holding a notepad I right-clicked while on the PC and it opened the notepad and made the PC Screen permanently black >ATV container glitches >ATV bouncing due to lag spikes >Holes in the base model >1 april event >Lamppost Floating Near Satellite Charlie >Ariral legs keeps spawning after save and load >RGB switch setting doesnt affect kerfuro >tutorial trigger broken "signalFound" tag not found >broken nav mesh around the fallen tree >reset settings kills colour filter >tutorial secret rad cans are not working >Signal image screen is low res Heavy objects can be held >electric sockets position in the signal room >fire extinguishers keeps firing after save and load >No interaction/unable to interaction with the drive box in the tutorial >wind and rain muffling isnt working after save and load >objects doesnt float on water after save and load >flatgrass, flatshit, flatwater, nevada, flatsky sandbox maps >prcessing level cap lights on the signal workstation >Cremator Changed: >Map -Added new location >Moon phase dependent event timings >Shower shitwater is less glossy >Cave walls >Large garbage containers affect nav mesh >Large garbage containers act like open containers >Player default walkable slope >Drone delivery moved to 6 am >water splash effects for the shower >Workbench craft zone got better visuals >Money stack descriptions >Media tab on PC interface >RGB-less pixel screen brightness >Drone volume Added: -2 settings Removed: >Green cursor on PC ======== = 0.9g = ======== Fixed: >Glass debris drop from trash piles >Dreams teleporting you to the shitter and killing you >Some settings are not being applied >Satellite hashcodes >Arirals intercepting shrimp bought from the store >Signal object screen flashing noisy image after save and load >Vending machines balance wasnt saved >Cremator ignoring items inside after save and load >Hitting the village church makes it explode [NEW] >Trees and plants grow instantly after save and load [NEW] >Various glitches related to farming plants [NEW] >Faucet cannot be taken out of the ground [NEW] Changed: >TV, Radio links, and camcoder output message dont display the pc username Added: >3 settings Removed: (nothing) ======== = 0.9h = ======== Fixed: >Mailbox not working >Password locks can be used from afar >PC and other object not staying on the default position >Him under table >Wall signs not changing skins after save and load >Beehives not spawning on spring pine trees >Beehives spawning outside the fence >Tutorial lighting >After using an item like papers and camcoders, the input is stuck rotating grabbed items >Player slides off the platform in boulders dream >Triggers and shit idk im tired ======== = 0.9i = ======== Fixed: >things Changed: >stuff Added: >shit Removed: >herobrine ======== = 0.9j = ======== Fixed: >sleeping on the ground after ragdoll kills you >the game autosaves during the pause >nailing to static stuff makes them non static >hooks and ropes detach frozen objects >nails and pins dont attach to frozen and static props >tutorial spider