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= 0.9e MEGATHREAD =
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This is a test build, so it WILL be unstable. Please report bugs to the developers.

A new save is STRONGLY recommended, but not absolutely necessary.

IMPORTANT: If migrating from an earlier version, DETATCH ALL ATV UPGRADES before loading the save in 0.9e!! You can put them back on once the save is loaded.

Download link: https://mrdrnose.itch.io/votvsbz

Password: i am aware that these are test builds

Changelog:

Fixed:
>Water reflections/refractions
>Reverse craft duping "deplete-able" items 
>HOOKS
>Moon rendering behind the stars
>Moon texture
>Kerfuro Kilo path
>Signal levels affecting signal selling prices incorrectly
>Erie banging at the cremator door causes the player to trip over
>Flooded basement makes the breaker waterlogged too early
>Erie Zone graffiti
>"Clean trash" functions in the reset menu
>Vending machine returning 1 coin instead of 2 coins
>Transformer making an activation sound when its being used at any point
>Kerfuro not receiving damage from killer wisps and gray boars
>Trash bin lids getting stuck inside the trash bin
>Item descriptions for Custom Content related items
>Desk lamp and coffee machine pickup
>Infinite cookie dough
>Floppy disks lose data when placed by using R into the floppy slot
>Chair sitting icons visibility
>The spawn of the Yellow one
>The scary one
>"Stop Recording" button in settings breaks the UI
>Drone camera position
>Tutorial triggers
>Alpha base geometry
>Egg and feathers spawn rate
>Farm plants collision after save and load
>Shrimp pack pricing
>Fixed detailed rain collisions with some static objects in the base
>Printed objects detach after save and load from nails and hooks
>Wind not affecting the flags
>"Show hover text bounding box" setting
>Gamer KerfurO skin facial animations
>"Swimming in a bucket" glitch
>The footsteps note uses wrong location
>Typos on the texture of the signal table\workstation
>Buying paper from the store gives nothing
>Asmodena hating Kerfur
>Madness combat guns cannot be used in story during the event
>Tutorial Areas 

Changed:
>Water
   -Reflections and refractions
   -Underwater overlay
   -Physical river force
   -Added underwater particle effects
>Hazmat suit and scuba mask screen overlays
>Drum barrel model
>Caves
   -Added 1 object
>Coal veins logic
>Intro popups text
>Coordinate tower and radio tower decay
>Object sizes in the store
>Heavy objects being dropped out of the drone bag on spawn
>Signal gathering screen background brightness and animation
>Flashlight UI text is now getting highlighted when flashlight is in use
>Renamed gir plush
>Unlocked physgun in sandbox by default
>TVs
   -Added "squeeze/ratio" setting
   -Volume, squeeze and brightness are getting saved
>Radio tower panel model
>Mynet KerfurO skin visual effects
>Sleeping cam angle and position
>Position of the radiator in the breakroom on the first floor
>Increaased doohickey spawn
>Signal table/workstation layout
>Added categories to the keybinds UI
>Settings
   -Added 7 settings
>Concrete bags
   -Added an ability to transfer concrete in and out between two concrete bags
>Increased cap for Screen Resolution and FOV settings
>Madness combat grunts despawn when the event is finished
>The Evil design
>Physical ragdolls now keep their pose after save and load
>Clean water in the shower changed to shitwater aka the dust and paper shower tea 

Added:
>4 objects 
  • germtm.@lemmy.world
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    1 month ago

    finally, the ability to transfer concrete between bags.

    no more annoyance caused by needing to meticulously fill up the bucket in such a way that it consumes the remaining concrete units exactly.