“Pyro,” the second star system of Star Citizen (out of one hundred originally promised as initial kickstarter goals a decade ago), was itself promised years ago and has once again been delayed until next year. Again.
Also, as a partial explanation to the baffling fact that this grift keeps breaking its old funding records year after year, new information reveals that there are less overall users than previous years, but those that are left are spending more and more.
The internal contradictions are intensifying.
Yep! And the map isn’t even a 1:1 “realistic” star system as promised, but instead roughly 1/4 scale with a bunch of asspulls and a lot of empty nothing between bespoke but still kind of boring points of interest that look like late 90s malls.
Looks like less content than a single system in freelancer which launched almost half a century ago
Freelancer was better because Chris Roberts was eventually stopped from micromanaging it completely to death.
I enjoyed Freelancer, sure it was pretty basic for a game released in 2003, but there was a serious dearth of space exploration games.
I wonder how much of that is them using an unsuitable engine. Originally they were using whatever version of CryEngine was current in 2012, and the consensus was that it could never handle a space exploration game. They’ve probably gone through more engines than Daikatana at this point, though.
That’s just Starfield except it cost $1 billion and you have to pay for a spaceship with real money.
A lot of it. Chris Roberts is a tier incompetent fool that is only slightly better actual tech stuff because he did have a direct hand in a few 90s games before he started drinking from the Cup of Management instead.
Because he’s an incompetent fool, he took one look at CryEngine, said “WOW THAT LOOKS EPIC” and made no further investigation into whether it’d suit the game he wanted to make.
Do you know that Star Citizen takes place on a CryEngine map, even now, but with the physics engine spaghettified to the point of making every meter of that “tropical island” map count as a staggeringly vast distance? It’s why there’s so many weird physics bugs… CryEngine is required to see “space” as underwater too, which adds its own complications.
I didn’t know that, I assumed that at this point they must’ve switched engines, but CIG’s incompetence really knows no bounds.
Is that one Wing Commander fansite guy still covering SC? The one who wore an authentic pilgrim necklace from the terrible Wing Commander movie. I think he even worked in the company at some point?
They call it “StarEngine” now but it’s mostly because of a successful legal struggle with the people that own CryEngine where they slapped a new label on a horridly scarred and deformed CryEngine core.
If that’s the same fanboy I’ve heard of, well, he has been sort of swept under the rug years back for… reasons.
A whole bunch of nothing between some points of interest? So unintentionally accurate to what space is like!
You’re right, though Star Citizen makes those points of interest more boring than in real life because they’re just an aging Gen-X techbro’s idea of what futuristic looks like (malls with hot dog stands and climbing walls, pretentious Apple store aesthetics) with the added risk of falling through the ground to your death.