• Awoo [she/her]@hexbear.netOP
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    3 months ago

    Nope it’s completely false.

    Age of Wushu:

    I’m not that far into Wukong yet but there’s a “Baigujing” Skeleton Spirit in the Journey to the West novel that might make an appearance later depending on what they’ve drawn on.

    It’s literally another anti China myth generated by western developers being over cautious about Chinese regulators in the changes they make for their China localisations.

      • CarmineCatboy2 [he/him]@hexbear.net
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        3 months ago

        It was likely a pre-emptive move on Blizzard’s part just to avoid any kind of controversy. In theory the Chinese government does have the power to censor them, so they could respond to pressure from groups in society and fuck Blizzard over. It being 15 years ago and everything being so much less certain back then probably contributed.

        Naturally actual Chinese companies know what’s up and also understand that somebody else in the Chinese government has a vested interest that they don’t get fucked over by the censors.

      • Barabas [he/him]@hexbear.net
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        3 months ago

        The skeletons are likely just a set asset that they sprinkled around. Just modify all of that asset to something else and you’re rid of the skeletons.

        I’d be surprised if there were more than a handful of bespoke skeletons in all of wow.

          • lil_tank [any, he/him]@hexbear.net
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            3 months ago

            By some kind of capitalistic magic, big financialized companies are not cheap at all, on the contrary they are quiet extravagant with their spendings. They butcher the job and make it look like they ran out of money but that’s actually just deadlines bullshit by the marketing department. In reality, those big publishers just burn piles of cash on everything they deem remotely useful during the process. There’s a guy on YouTube who explains this in a video on why big studios don’t use Blender when the competition is so goddamn expensive