pronounjak

  • LanyrdSkynrd [comrade/them, any]@hexbear.net
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    4 months ago

    The most complex moral dilemma we get in games these days are just dialogue trees where you decide whether to be nice or an asshole.

    Most games that give you that option don’t even have any consequences for those choices, either. It’ll be like:

    “Will you kill this person?”

    “I will not”

    “Oops, they died anyway”