Xatolos@reddthat.com to Technology@lemmy.worldEnglish · 5 months agoDecades later, John Romero looks back at the birth of the first-person shooterarstechnica.comexternal-linkmessage-square15fedilinkarrow-up1160arrow-down19cross-posted to: games@sh.itjust.workstechnology@lemmit.onlinegames@lemmy.world
arrow-up1151arrow-down1external-linkDecades later, John Romero looks back at the birth of the first-person shooterarstechnica.comXatolos@reddthat.com to Technology@lemmy.worldEnglish · 5 months agomessage-square15fedilinkcross-posted to: games@sh.itjust.workstechnology@lemmit.onlinegames@lemmy.world
minus-squareramirezmike@programming.devlinkfedilinkEnglisharrow-up32·5 months agohe was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake
he was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake