I love how every single time capitalism is simulated to a large extent in a videogame it always needs to be rebalanced by adding in socialist mechanics
hey kids, do ya want to patch rent irl
we removed the virtual landlord so a building’s upkeep is now paid equally by all renters
Didn’t this same game have to remove parking requirements because they made American-style cities a horrible sea of asphalt?
There was an interview with the lead designer of the 2013 iteration of SimCity in which he said that they tried to model cities as closely as they could, but one of the big things they had to abandon was parking lots because of how much space they take up. Like, it would have made the game unplayable, so they decided to model parking by putting it “underground” i.e. all the cars basically exist in a parallel dimension when they aren’t on the road. The same thing would apply to any remotely realistic city builder. You can either model parking properly and have gigantic asphalt wastelands occasionally interrupted by a shopping mall, or you can use magic to deal with cars.
One thing that I found kind of interesting is that you literally can’t make a pedestrian-only city in the base version of Cities: Skylines. Things like garbage pickup and emergency services require having roads and vehicles. You have to get a DLC to even create pedestrian areas, let alone try and create a car-free city. That’s how deep the car ideology goes.
Save me Cities Skylines devs
The people yearn for an anti-capitalist city builder
Workers and resources: soviet republic
That one is too hardcore for me
OpenTTD with cheats turned on lets you build Pyongyang
Oh yeah and there are also cats
OpenTTD with cheats turned on lets you build Pyongyang
In a capitalist world socialism is so OP that g*mers consider it a cheat.
there are also cats
Based
Xi-ties Skylines -
no more half measures walter
is this praxis?