Classic II: Dominique’s Curse will release on all platforms on Tuesday June 11th!

Launch Time: 8:00am PDT | UTC 15:00 | 16:00 BST | 17:00 CEST | 23:00 HKT | 00:00 JST (12th) | 00:00 KST (12th)

This all new premium DLC mode features the retro gameplay of Classic Mode with a larger map, more enemies and new storyline that begins where Ritual of the Night ends.

  • brsrklf
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    5 months ago

    I played both versions and I really don’t know how you got that impression. Both were rough at times (Korok forest being the worst of the worst) but Switch was always a bit smoother and loaded a lot faster.

    See also MK8 Vs MK8D or any of the Wii U to Switch ports. I know first-hand, I had those.

    • Pfeffy@lemmy.world
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      5 months ago

      Well that’s egg on my face. You are right. I thought that when I played breath of the wild in a Wii u emulator that it was just matching up to the Wii u. Apparently it was much better, so when I saw my nephew playing it on switch I thought it was performing worse than the Wii u. Now that I went to run it again, I see that it is running at twice the frame rate of the switch or the Wii u and four times the resolution.

      I do have to say WTF? They released a mobile game that can’t run at full 30 FPS consistently on multiple platforms?

      • brsrklf
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        5 months ago

        Don’t care about emulation performance, it’s apple and oranges. Lots of games more impressive than Bloodstained have been adapted successfully to the Switch. Compromises exist but they don’t include making them almost unplayable.

        Anyway, regarding why Bloodstained specifically should have been easier on Switch than Wii U, it’s not only about the Switch being more powerful or a more modern architecture than a Wii U or a Vita (though it is).

        It’s also that the version of unreal engine (4) they were developing the game on wasn’t even officially supported on the Wii U. They made a point in their crowdfunding campaign that they were enlisting the help of Armature, former Retro Studios Devs with experience in porting. They needed them to do the necessary development to adapt a UE4 game to Wii U. Back then Armature were even proposing to release their work once done for other studios wanting to do the same.

        Development went longer than expected, Wii U was a big commercial failure and its life was cut short, so I can see why they cancelled that and went to Switch instead. But UE4 is officially and fully supported on Switch, so that barrier didn’t exist anymore.