• jballs@sh.itjust.worksOP
    link
    fedilink
    English
    arrow-up
    9
    ·
    6 months ago

    That’s actually the opposite of how it works! There’s a video out there (Maybe this one? that explains how patrol spawn rates work.

    Counterintuitively, destroying hives and fabricators INCREASES the amount of patrols.

    • all-knight-party@kbin.run
      link
      fedilink
      arrow-up
      6
      ·
      6 months ago

      Wow, that is pretty crazy. I notice this mostly when checking for super samples or other collectibles after having completed the rest of the map, what I must’ve been noticing is the fact that we already cleared the static spawns and won’t be aggroing any further hives, leaving only the increased frequency of patrols, which is technically still less enemies than before, so I interpret it as less patrols.

    • MarauderIIC@dormi.zone
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      6 months ago

      But if you’re within 65 75 meters of the map edge after destroying all the bases, then your safe bubble will stop all the spawns.

      You can chain these together to stop spawns at an extract that is further than 65m 75m from the edge.

      • jballs@sh.itjust.worksOP
        link
        fedilink
        English
        arrow-up
        3
        ·
        6 months ago

        Not sure I’m following. So being close to the edge stops patrols from spawning? Then spacing the squad out 65 ms apart with one guy near the edge stops patrols?

        • MarauderIIC@dormi.zone
          link
          fedilink
          English
          arrow-up
          5
          ·
          edit-2
          6 months ago

          Yeah, once all the bases are dead, enemies spawn from the direction of the closest map edge, heading towards a player.

          Enemies can’t spawn within 65m 75m of a player, which is a “safe zone”. Players that split up can each have a patrol spawn on them.

          If the closest map edge is less than 65m 75m away, enemies can’t spawn targeting that player at all.

          If it is more than 65m 75m away, then enemies will spawn from the direction of the closest map edge. The way to prevent this is to have one player stand at the end of another player’s safe zone, linking the safe zones together, until someone’s safe zone overlaps the map edge.

          If you don’t overlap the zones then someone could wind up with a patrol spawning in the gap between safe zones. I think. I haven’t had to chain zones really. In practice, most often someone just has to stand at extract and then someone else has to move towards the map edge.

          This is usually easier to do before calling extract.

          https://youtu.be/xXr-72xMtSY?si=x0NpjTUWGswqgIWJ approx 2:45 for a diagram