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Cake day: June 30th, 2023

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  • I completed my first 10 - Super Helldive operation today in a 3 helldivers team. It went too well. I feel like they need to reintroduce those pulled planetary modifiers if their design goal is to have high failure rate at that level. Maybe revert back to heavy spawn rate of heavies for Super Helldive. As a causal noob with skill issues, I shouldn’t be able to do Super Helldive on my first go. However, if their design goal is for everyone to complete Super Helldive then this comment will be invalid.



  • I only play in two helldiver squads and the game has definitely gotten easier. I always play on 6 - Extreme, except for Terminid High Value Assets missions due to Impalers. After the first mission, we immediately went up to 7 - Suicide Mission due to the lack of spawns. Generally, I would say it’s a good thing as you typically don’t see bile warriors, bile spewers, or spore chargers at level 6.













  • tiberius@lemmy.caMtoHelldivers 2@lemmy.caThings are looking up
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    9 days ago

    I hope this patch will make more layouts fun. I don’t care about the railgun or flamethrower. Those wheels are squeaky enough. I wish they did something to the air burst rocket and utility strategems. I would like to be an air burst main but its uses are quite limited. Maybe it’s a skill issue.

    BTW, it’s a good time to return to civilian life and check out Satisfactory 1.0.