Years in the making, Kingdom Come: Deliverance II, the thrilling Action RPG, set amid the chaos of a civil war in 15th Century Bohemia, is coming to PCs and ...
I’m surprised by the negative reactions. Thought the first game was great, I’m no history nerd but it was nice playing a game that was a bit abrasive and hard to get into because of its dedication to realism or fidelity to the setting. You can’t usually make a game that doesn’t have inherent mainstream appeal and great visuals.
It’s also boring. The “savage, innumerable foreign horde” trope has been done so many times that it’s silly to me that they have to stretch history to make the Cuman force into theme park Mongols as opposed to people who had already been integrated in Hungary and serving as part of the larger army (and not much distinguishable from the average Central European troops of the time). Why don’t we get more “historically accurate” games where the main antagonists are well-equipped and trained Teutonic knights you’re fighting as Poles/Russians/Baltics? That would actually be interesting for a change.
I think the creator being a gamergater did a lot to harm the game’s reputation in this community. If the game were made by anybody else I think you’d see a lot more appreciation for the slow pace of it all.
It’s a topic I had to catch up with after catching up on the thread, and that makes it all click into place a bit better for me. Still, there’s about 200 people at Warhorse Studios, according to a brief Google check, up from about 70 prior to the launch of the original game. There’s a whole lot of collective love poured into this game concept that not many people under current economic incentives would be prepared to make. I would personally find it a shame if someone was otherwise interested in this game but was put off, solely, by that bad press (which is incredibly bad press, don’t get me wrong there.)
It wouldn’t surprise me if the company attracted other chud-like workers based off the founder’s views, but as a casual fan of that original game, all of the content and intent seemed fine to me, and you’re flat out not going to get another game like it on the market.
I’m not too suprised myself. I have mixed feelings about it - some things i thought were great, or at least great ideas and some things that i hated or thought weren’t excecuted great. I honestly find myself looking through this thread and agreeing with both the positive and negative comments about equally lol
I’m surprised by the negative reactions. Thought the first game was great, I’m no history nerd but it was nice playing a game that was a bit abrasive and hard to get into because of its dedication to realism or fidelity to the setting. You can’t usually make a game that doesn’t have inherent mainstream appeal and great visuals.
Some people like to be haters performatively. Although I will note that turning a real life ethnic group into orcs is bad. It’s actually racist.
It’s also boring. The “savage, innumerable foreign horde” trope has been done so many times that it’s silly to me that they have to stretch history to make the Cuman force into theme park Mongols as opposed to people who had already been integrated in Hungary and serving as part of the larger army (and not much distinguishable from the average Central European troops of the time). Why don’t we get more “historically accurate” games where the main antagonists are well-equipped and trained Teutonic knights you’re fighting as Poles/Russians/Baltics? That would actually be interesting for a change.
I think the creator being a gamergater did a lot to harm the game’s reputation in this community. If the game were made by anybody else I think you’d see a lot more appreciation for the slow pace of it all.
It’s a topic I had to catch up with after catching up on the thread, and that makes it all click into place a bit better for me. Still, there’s about 200 people at Warhorse Studios, according to a brief Google check, up from about 70 prior to the launch of the original game. There’s a whole lot of collective love poured into this game concept that not many people under current economic incentives would be prepared to make. I would personally find it a shame if someone was otherwise interested in this game but was put off, solely, by that bad press (which is incredibly bad press, don’t get me wrong there.)
It wouldn’t surprise me if the company attracted other chud-like workers based off the founder’s views, but as a casual fan of that original game, all of the content and intent seemed fine to me, and you’re flat out not going to get another game like it on the market.
I’m not too suprised myself. I have mixed feelings about it - some things i thought were great, or at least great ideas and some things that i hated or thought weren’t excecuted great. I honestly find myself looking through this thread and agreeing with both the positive and negative comments about equally lol