Honestly, DND was the wrong tool for the game. DND is best for resource management dungeon crawls, like “we have 20 hit points between us and enough juice to cast Sleep once, do we keep going or turn back?” kind of stuff.
It doesn’t really have many tools for social conflict, for example. Tooling for hooking into characters is sparse. I really like Fate more, and feel it’s more in line with how people intuit RPGs.
Honestly, DND was the wrong tool for the game. DND is best for resource management dungeon crawls, like “we have 20 hit points between us and enough juice to cast Sleep once, do we keep going or turn back?” kind of stuff.
It doesn’t really have many tools for social conflict, for example. Tooling for hooking into characters is sparse. I really like Fate more, and feel it’s more in line with how people intuit RPGs.