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Cake day: July 3rd, 2023

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  • Some games ask the players to define the stakes and goals when a conflict starts. This can help keep players on track.

    Like, the players are on a journey through the mountains, and as they pass through a tunnel they encounter a giant spider. The default mode is “fight the spider to the death!”. But if you ask the players again “what is your goal here?” they might remember it’s “get through the mountains”, not “kill everything we meet.” Now they might focus on how to get past it safely.

    If the DM rewards players for advancing their goals instead of just murder, that can also encourage non-murder behavior.
















  • Without the plausible threat of action, you will be ignored. Action could be violence (eg: throwing a brick at a cop), or economic (eg: we’re all going to stop working for you, we’re all going to stop spending money at your business). But there needs to be something.

    When it’s just “we meet up for an hour on saturday, sing, and go then home,” that’s just not very effective on its own. You can sing and dance, but there needs to be a backing of “If you don’t treat us well, we can hurt you” if you want to be taken seriously.