treadful@lemmy.zip to Technology@lemmy.worldEnglish · 9 months agoNew open source GPU is free to all — FuryGPU runs Quake at 60fps, supports modern Windows softwarewww.tomshardware.comexternal-linkmessage-square83fedilinkarrow-up1621arrow-down130cross-posted to: anticorporate@lemmy.giftedmc.comhackernews@lemmy.smeargle.fanshardware@lemmy.ml
arrow-up1591arrow-down1external-linkNew open source GPU is free to all — FuryGPU runs Quake at 60fps, supports modern Windows softwarewww.tomshardware.comtreadful@lemmy.zip to Technology@lemmy.worldEnglish · 9 months agomessage-square83fedilinkcross-posted to: anticorporate@lemmy.giftedmc.comhackernews@lemmy.smeargle.fanshardware@lemmy.ml
minus-squareCyberSeeker@discuss.tchncs.delinkfedilinkEnglisharrow-up15·9 months agoOriginal Doom was not GPU accelerated.
minus-squarewoelkchen@lemmy.worldlinkfedilinkEnglisharrow-up15·9 months ago Original Doom was not GPU accelerated. Neither was original Quake. GLQuake was a later update. The original was for DOS using only software rendering.
minus-squareDdCno1@kbin.sociallinkfedilinkarrow-up7arrow-down1·9 months agoYup, and most people played it at something like 10 to 15 fps on hardware of the time. Same with DOOM a couple of years earlier.
minus-squareMxM111@kbin.sociallinkfedilinkarrow-up4·edit-29 months agoWith resolution 320x240. And I do not remember how many colors. 256?
minus-squarewoelkchen@lemmy.worldlinkfedilinkEnglisharrow-up7·9 months ago I do not remember how many colors. 256? Yes with a fixed color palette of mostly shades of brown and green.
Original Doom was not GPU accelerated.
Neither was original Quake. GLQuake was a later update. The original was for DOS using only software rendering.
Yup, and most people played it at something like 10 to 15 fps on hardware of the time. Same with DOOM a couple of years earlier.
With resolution 320x240. And I do not remember how many colors. 256?
Yes with a fixed color palette of mostly shades of brown and green.