• Quokka@quokk.au
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    9 months ago

    Im fine with it, it means the game is more balanced overall and other builds become equally viable. At the end of the day it gives more choices for players.

    • Arrixas@lemmy.world
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      9 months ago

      The railgun was kinda gross with how much ammo it had and how easily it could deal with chargers in safe mode

        • Rolder@reddthat.com
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          9 months ago

          Nah, it takes ~4 unsafe shots to strip a charger leg now, so a little over twice as long.

          • Sylvartas@lemmy.world
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            9 months ago

            You are probably not shooting unsafe shots. Just switching to unsafe isn’t enough, you have to let it charge above where the safe mode stops. They literally didn’t change anything about the unsafe shots so it should still take 2 hits with these (disclaimer: it may be bugged though. I saw the writing on the wall and stopped using the railgun a while ago, and have still not used one since)

            • Rolder@reddthat.com
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              9 months ago

              Safe shots now just bounce off the armor entirely so trust me it’s easy to tell if you’re on safe. Anyway here’s video proof of a guy testing it on unsafe mode: https://m.youtube.com/watch?v=4qWchqvay44

              He can get it in 3 if he gets a high charge buts it’s more like 4-5 on average.

    • Graphy@lemmy.world
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      9 months ago

      always fine with balancing things but this just feels like the usual trend all games have these days where they’ll nerf first then a month from now have a list of buffs.

      I could see the urgency of nerfing the railgun because I imagine every little gremlin is abusing it rn. It’s always the small nerfs like -3 rounds in the breaker that I roll my eyes at and wished they’d just wait until they roll out the buffs to do those.

      I’m not going to see any gameplay changes while I’m running from 2 bile titans plus horde and my breaker plunks 3 less times.

      • Tedrow@lemmy.world
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        9 months ago

        I don’t see them rolling out major buffs. They are being very careful to avoid power creep. All the people that want Helldives to be a walk in the park are playing the wrong game. Also they can just lower the difficulty and be fine.

        • Graphy@lemmy.world
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          9 months ago

          Twenty bucks there’s gonna be a big ol post that gets a lot of attention for adding +1 round to ten different guns a month from now.

          I’m not sure where you’re getting the “blank wants blank to be blanker” vibes from but you go off.

          I personally love the difficulty and to me this is just Nazi Zombies in a reskin. Where the harder difficulties are higher waves… so you’ve gotta run a train, your guns are really only for panic situations, and sometimes the train catches up to you before you grab your packed gun, so you lose it.

          • Tedrow@lemmy.world
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            9 months ago

            That’s wasn’t directed at you directly, that’s why I said lots of people and not you. I’ve just seen a lot of people complaining about it.

            I generally agree with your take. I just don’t think they will do a significant buff to anything they debuffed any time soon. I think they are trying to push the players to be more versatile.

        • Asafum@feddit.nl
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          9 months ago

          You can’t just lower the difficulty and progress though, mats are difficulty gated and with how absolutely gross and ridiculous the player base got (5 missions in a row getting kicked right at extraction) I only solo. :(

        • Blaidd@lemm.ee
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          9 months ago

          Nope, not a huge deal at all. Still don’t feel any recoil when using the breaker.

        • Graphy@lemmy.world
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          9 months ago

          Eh, I rarely shoot anything with my breaker besides dumping into a stalker/solo in the way stranglers. On harder difficulties it’s just not worth trying to accurately hit any weak spots on like chargers or anything else that would require precise aiming.