simple@lemm.ee to Games@lemmy.worldEnglish · 9 months agoTRIBES 3: Rivals enters early access on March 12store.steampowered.comexternal-linkmessage-square15fedilinkarrow-up199arrow-down11 cross-posted to: games@sh.itjust.works
arrow-up198arrow-down1external-linkTRIBES 3: Rivals enters early access on March 12store.steampowered.comsimple@lemm.ee to Games@lemmy.worldEnglish · 9 months agomessage-square15fedilink cross-posted to: games@sh.itjust.works
minus-square1984@lemmy.todaylinkfedilinkEnglisharrow-up4arrow-down1·edit-29 months agoYes but not at this kind of modern graphics level. I’m assuming that is the reason but not sure… Maybe it’s just picking the easy route also.
minus-squareaksdb@lemmy.worldlinkfedilinkEnglisharrow-up10arrow-down1·9 months agoTribes (2) was pretty high end back then too. We shouldn’t be taking steps back.
minus-squareampersandrew@kbin.sociallinkfedilinkarrow-up2·9 months agoIf your game relies on matchmaking, more players makes that problem way harder to solve. The best way to reduce queue times is to reduce players.
minus-square1984@lemmy.todaylinkfedilinkEnglisharrow-up1·9 months agoI would have thought that more users made it easier to find a match? Can you elaborate?
Yes but not at this kind of modern graphics level.
I’m assuming that is the reason but not sure… Maybe it’s just picking the easy route also.
Tribes (2) was pretty high end back then too. We shouldn’t be taking steps back.
If your game relies on matchmaking, more players makes that problem way harder to solve. The best way to reduce queue times is to reduce players.
I would have thought that more users made it easier to find a match? Can you elaborate?