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TL;DR:
- Oil Barrel +range of heat when it burns
- Damage from each burning tick -1 (15 now)
- Breaching gadgets deal more environmental (more consistency for making holes with the new destruction system)
- Dome Shield -200HP (400 now), HP decay -33 (66 per second now)
- Healing Emitter -5 HP per second (15 per second now )
- H+ Infuser -3HP per shot (7 now) and +10 ammo (30 now)
- Translocator +0.3s deploy time (was instantaneous before)
- Shockwave +3s cooldown (15 now) -1s glitch effect applied (1s now), also less impactful on buildings
- Flamethrower -4 impact damage (26 now) and slower to apply burn status
- Cerberus faster to apply burn status (per pellet)


