• inlandempireOP
    link
    fedilink
    arrow-up
    1
    ·
    1 hour ago

    TL;DR:

    • Oil Barrel +range of heat when it burns
    • Damage from each burning tick -1 (15 now)
    • Breaching gadgets deal more environmental (more consistency for making holes with the new destruction system)
    • Dome Shield -200HP (400 now), HP decay -33 (66 per second now)
    • Healing Emitter -5 HP per second (15 per second now )
    • H+ Infuser -3HP per shot (7 now) and +10 ammo (30 now)
    • Translocator +0.3s deploy time (was instantaneous before)
    • Shockwave +3s cooldown (15 now) -1s glitch effect applied (1s now), also less impactful on buildings
    • Flamethrower -4 impact damage (26 now) and slower to apply burn status
    • Cerberus faster to apply burn status (per pellet)