inlandempire to THE FINALS@fedia.io · 2 hours ago[Patch Notes] Update 12.3.0www.reachthefinals.comexternal-linkmessage-square1linkfedilinkarrow-up14arrow-down10
arrow-up14arrow-down1external-link[Patch Notes] Update 12.3.0www.reachthefinals.cominlandempire to THE FINALS@fedia.io · 2 hours agomessage-square1linkfedilink
minus-squareinlandempireOPlinkfedilinkarrow-up1·2 hours agoTL;DR: Oil Barrel +range of heat when it burns Damage from each burning tick -1 (15 now) Breaching gadgets deal more environmental (more consistency for making holes with the new destruction system) Dome Shield -200HP (400 now), HP decay -33 (66 per second now) Healing Emitter -5 HP per second (15 per second now ) H+ Infuser -3HP per shot (7 now) and +10 ammo (30 now) Translocator +0.3s deploy time (was instantaneous before) Shockwave +3s cooldown (15 now) -1s glitch effect applied (1s now), also less impactful on buildings Flamethrower -4 impact damage (26 now) and slower to apply burn status Cerberus faster to apply burn status (per pellet)
TL;DR: