• calliope@retrolemmy.com
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    19 hours ago

    I thought this was literally the strategy? DRM for the first few months until sales slow down.

    Then they remove the DRM in the hopes of getting another sales boost.

    Removing the DRM is essentially free advertising.

    • atkdef@lemmy.dbzer0.com
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      15 hours ago

      The problem is, some developers/publishers simply never remove Denuvo.

      Some examples I can think of, Ubi seems to never remove Denuvo, SEGA has Denuvo removed for some (probably due to the Denuvo offer at that time), but most are not removed.

      I guess some are simply too notorious to really get a sales boost. I really want to buy those Ubi games on 95% off. UPlay required? Bye.

      • doublah@sopuli.xyz
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        12 hours ago

        Most publishers now go for their monthly licensing model for Denuvo.

        But I think Sega must have some kind of perpetual contract as an early Denuvo adopter they don’t offer anymore, because otherwise they’d be losing money on the monthly payments for their older games.

        As for Ubisoft, they just love DRM. They’ve had games stacking 5 different types of DRM before despite the obvious redundancy.

  • BlameTheAntifa@lemmy.world
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    23 hours ago

    Too late.

    Fuck any scumbag developers that slip anticonsumer malware into their software, especially at the last minute, after collecting preorders under false pretenses.

  • Eternal192@anarchist.nexus
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    22 hours ago

    Shouldn’t have had it in the first place.

    Hopefully lesson learned for when you try to make another game, still won’t buy it, now fuck off.

  • Mwa@thelemmy.club
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    21 hours ago

    Well atleast the first James bond game(to be good on pc) does not have Shitty DRM anymore,cause all the James bond fangames are usually only multiplayer. (Ignoring emulating 007 using a N64 emulator, i heard N64 Emulation sucks. )

    • DdCno1@beehaw.org
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      18 hours ago

      The best version of Goldeneye is actually the unreleased Xbox 360 remaster, which leaked a few years ago, emulated using Xenia or running on native hardware. It’s basically the same as the Perfect Dark Remaster: Gently updated visuals (with the customary toggle for original graphics), modern twin-stick controls and 1080p/60 on Xbox 360, which means it has really low hardware requirements in an emulator. Unlike the Perfect Dark remaster, it runs flawlessly (from what I can tell) in said emulator.

      The original version of this game feels very dated, but it’s remarkable how well it holds up with just these relatively minor improvements.

      In case you’re wondering why it was never officially released: The licensing situation was a mess. Rare developed it, Nintendo published it, but the IP belonged to the Broccoli family (before Amazon gobbled it up). Rare was bought by Microsoft, but they kept working with Nintendo for years afterwards. They managed to come to an agreement with Perfect Dark (and most other Rare titles), but with the James Bond license, it was never figured out, in part, because it was licensed to other game publishers - namely EA and then Activision - over the years. There must have been some progress in the negotiations, because why else would you develop a remaster to near 100% completion, but then it had to be shelved. It was only recently that a port of the original N64 game, not the remaster, was released for current and last-gen Xbox and Switch, with online multiplayer.

      There’s one other interpretation of this game: Eurocom developed a rather excellent remake for the Wii (Goldeneye 007), which is one of the best shooters for the platform (my second favorite after Red Steel 2 and just ahead of Dead Space Extraction). It’s more linear and imitates contemporary Call of Duty’s gameplay, scripting and pace to a T (unsurprising, given that it was under Activision), but I still enjoyed it a lot as a supplement to the original, not a replacement.

      The stealth gameplay in particular is excellent and the way it uses the WiiMote for gadgets is extremely clever - but you could also use normal twin-stick controls. Daniel Craig works surprisingly well in this role and setting. It was later remastered for Xbox 360 and PS3 with shinier visuals (Goldeneye 007 Reloaded). Reviews on those platforms were a bit worse (low to mid 70s instead of low to mid 80s), likely because it faced far more significant competition in the genre. Still decent though - and on PS3, you can even play it with Sony’s copy of the Wii remote. While I have emulated the Wii original (way back when, when Wii emulation was nowhere near as good as it is now), I haven’t tried it with the Xbox 360 and PS3 port, which I’ve only played on original hardware. It’s obviously not just prettier on these more powerful systems, but also runs at a more stable - if not perfect - frame rate.

      • Mwa@thelemmy.club
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        8 hours ago

        I didn’t know there was a unreleased ver(for a James bond game)

        And I remember Gearbox ported a James bond game to PC, and it was bad.

        • DdCno1@beehaw.org
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          9 hours ago

          Gearbox developed the PC version of 007 Nightfire in 2002. While it shared the same plot as Eurocom’s much more ambitious console game, it was a fundamentally different title, being based on the by then dated GoldSrc engine from the original Half-Life, which Gearbox was intimately familiar with. It looked worse than the console version too and lacked some of its features, like driving segments.

          Reviews were indeed poor, but with the passage of time, it has become quite interesting as a retro experience, thanks to the unique feel of the 007 setting combined with GoldSrc flair.

          • Mwa@thelemmy.club
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            8 hours ago

            Gearbox developed the PC version of 007 Nightfire in 2002. While it shared the same plot as Eurocom’s much more ambitious console game, it was a fundamentally different title, being based on the by then dated GoldSrc engine from the original Half-Life, which Gearbox was intimately familiar with. It looked worse than the console version too and lacked some of its features, like driving segments.

            true(this is what i heard)
            and people tried to make fangames/mods to return back the missing features. (kinda what i said)

    • CubitOom@infosec.pub
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      20 hours ago

      N64 emulation is fine, but you might still want to use a CRT monitor or a filter to give it that effect.

      But honestly, I’ve never had an issue with emulating n64 since like 2010. I’m emulating switch games and they run better on my pc than they would natively, and modding is easier too.

        • alphabethunter@lemmy.world
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          8 hours ago

          I’ve been emulating N64 since 2006 or earlier, it’s fine. Has always been fine. For a while, smartphones had trouble with it, do to lacking hardware, but today pretty much any device should be able to emulate N64 just fine.

  • Mugita Sokio@lemmy.today
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    21 hours ago

    I’m not buying it for other reasons. I’m glad the DRM was removed, but to put DRM in the first place… that’s idiotic.

    • steelplatedmech@piefed.ca
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      21 hours ago

      It does make the Steam Deck offline experience better, since Denuvo ones are the games I’ve occasionally encountered it needing to be reactivated to play.

    • OwOarchist@pawb.social
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      23 hours ago

      Without this bullshit malware, it’s probably running far more efficiently and hitting better, more consistent framerates. So … yes.

    • WeirdGoesPro@lemmy.dbzer0.com
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      23 hours ago

      I liked it. It was no Hitman, but it scratched the itch and the extra constraints for being an honorable agent were cool.

      • chiliedogg@lemmy.world
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        23 hours ago

        I haven’t played ityet, but I’m glad it’s not Hitman. I like Hitman, but we already have that and just throwing a license on top of that isn’t what I want from the Bond experience.

        • WeirdGoesPro@lemmy.dbzer0.com
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          22 hours ago

          In my opinion, they take the good parts of the Hitman mechanics and apply it to 007, while also giving you new abilities with the gadgets and some limitations on random violence since you are…you know…the good guy.

          The story is a little mid, but they are clearly setting up a universe for more games and it ends with some good potential for future plots.