The engine overhaul for Starfield definitely took a lot of time. I still want to see what they could do with it in an ES game, or even porting older games into the new version.
I think it’d be cool if they used some procedural generation to place trees in forests, so you could cut or burn some down and have the forest naturally grow back over time. Or officially add in seasons
theyve actually had procedural generation in all elder scrolls games, though for those it was purely for scenery and then touched up when needed, while in starfield it was for whole planets with procedural POIs and some touch ups on specific planets
i am really excited for es6 because of starfield, the jetpacks are very fun and it gives me hope that levitating will come back from morrowind
The engine overhaul for Starfield definitely took a lot of time. I still want to see what they could do with it in an ES game, or even porting older games into the new version.
I think it’d be cool if they used some procedural generation to place trees in forests, so you could cut or burn some down and have the forest naturally grow back over time. Or officially add in seasons
theyve actually had procedural generation in all elder scrolls games, though for those it was purely for scenery and then touched up when needed, while in starfield it was for whole planets with procedural POIs and some touch ups on specific planets
i am really excited for es6 because of starfield, the jetpacks are very fun and it gives me hope that levitating will come back from morrowind