- cross-posted to:
- games@sh.itjust.works
- gaming@beehaw.org
- cross-posted to:
- games@sh.itjust.works
- gaming@beehaw.org
The same person who leaked the existence of Metroid Dread assures that a Spanish developer has received the development kit for the successor to Nintendo Switch.
Other than in terms of physical hardware innovations, Nintendo hasn’t been anywhere near the cutting edge of computational power since the mid-90s… Or maybe never.
GameCube was the last time they tried to fight on specs, and the system struggled to sell. It’ll likely be the last time they ever fight on specs.
Yeah, Nintendo’s biggest strength has always been the quality of their first-party (and Monolith) games, but never their graphical fidelity. They focus on good games that are fun to play, and I appreciate that, but they have a hard time drawing in AAA third party devs.
Nintendo 64 had quite remarkable graphical fidelity compared to PS and Saturn. It was the only console at the time that used floating point math for 3D calculations (that’s why Playstation got the wobbly look).