Hey folks!

Sorry for the extended wait, I’m back with some news on v4.0 and a new ETA! Unfortunately v4.0 is still a little ways out, it’s ended up as a much bigger update than expected! Currently I estimate that v4.0 will ready for beta sometime in July, hopefully earlier in the month.

In this blog post I’m going to share a quick update on the vault quest, then go over some very exciting things also coming in v4.0.

(Please keep in mind that while I always try to keep to the ETAs I provide, they are just estimates. If you don’t hear from me by the ETA, it means I’m still busy with the update!)

Read The Full Post Here

  • DryPringleSoup@lemmy.world
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    1 month ago

    Very welcome changes! Since you’re doing sprite alterations now, I do want to point out something that’s always bugged me about the seed and tipped dart sprites in the game. They’re all basically identical apart from color. It was a bit annoying when I was initially learning the game, having to constantly tap on items to see what they were before using them because I couldn’t tell which color did what, and to be honest, I still forget occasionally. Varying the shapes could make them easier to immediately distinguish, especially for folks who have trouble differentiating certain colors (and you could probably say the same for some mob variants). It seemed like you were doing this, at least for the tipped darts, in your original blog post about the sprite changes, and I feel like it should have been something that was kept. I suppose you could just add effect icons to them like you do for potions and scrolls, but that feels like a missed opportunity.

    Talking about the scrolls, they look wonderful and, to be honest, I prefer the originally proposed designs for them. The altered designs just kind of have the symbols flatly superimposed onto a blank scroll sprite, while the old ones had them curve like they were actually on the scroll.

    Also, I understand this isn’t going to be in this specific update, but if it’s still being planned, I do want to mention that the warrior’s new design unfortunately seemed to tone down the big end-game “hero’s armor” they’re supposed to get. I like what was done with the other classes, but I wish the Warrior’s old armor could still be kept while getting cleaned up.

    As a last thing, I think it’d be cool if tiles like the stand tile in some book shelf rooms or all the new table tiles could be considered “elevated” and, if stood on top on top of, would give some advantages to ranged attacks and some disadvantages to melee attacks.

    • 00-Evan@lemmy.worldOPM
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      1 month ago

      Seeds/Potions/tipped darts only differing by color is intended unfortunately. There’s a duality to the consumables where potions/seeds differ by color and scrolls/stones differ by symbol. The darts are going to differ in shape between tipped and untipped, but otherwise will be the same. Probably if I were to ever improve the differences here it would be by adding icons to seeds/stones/tipped darts like potions and scrolls already have.

      You’re the first person who’ve said they prefer the wavier scrolls actually. The common argument seems to be that the curvier symbols are just too hard to distinguish versus the simpler flat ones.

      Those hero sprites are fairly outdated at this point, they will likely be changed a fair bit before being re-shown.

      • DryPringleSoup@lemmy.world
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        1 month ago

        I see that there is supposed be a sort of design motif across the stones/scrolls and seeds/potions(/darts) but I don’t see why giving the seeds/darts a more use-discernable design can’t still work with that. It’d be like:

        Use immediately discernible from design (Unrandomized sprites) Use not immediately indiscernible from design (Randomized sprites)
        Scroll-Type Effect (varying symbols) stones scrolls
        Potions-Type Effect (varying colors) seeds/darts potions

        I just don’t see why seeds/darts need to differ only by their color when the above can convey what you need to just fine.

        Also, wouldn’t adding icons to stones be a bit redundant? They already have pretty self-explanatory or, at least, easy-to-learn symbols.

        I’m also guessing it’s a no on the “elevated” thing. I’m fine with that, if it is. I’d imagine it’d be something that would take a decent bit of time to balance and test. I only asked because I thought it’d be neat.

        • 00-Evan@lemmy.worldOPM
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          1 month ago

          So you agree that there’s a design motif, but don’t see a problem with breaking that motif? Based on your table, seeds and darts wouldn’t vary by shape, which is already how they are. If I added shape variance then seeds/darts would also appear in the same cell as stones.

          I agree that adding icons is a bit redundant for stones (immediately discernible by shape), in the exact same way it would be redundant for seeds and darts (immediately discernible by color), but there are some cases where it may be helpful for players who have a hard time discerning by color (colorblindness, in the extreme case), and it would be inconsistent to add symbols for seeds/darts and not also for stones.

          As for the ‘elevated’ bit, in general I don’t want to add a lot of specific and awkward to explain gameplay interactions like that.

      • RavenDev1@lemmy.world
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        1 month ago

        I think that’s normal. Remember when ShatteredPD changed the flat walls to a more 3D-like appearance, a lot of people (including me), felt they liked the old style.

        Now if you ask people today, they’re more likely to appreciate the changes over the old design (yep, including me).

    • TE_0@lemmy.world
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      1 month ago

      I like the altered designs more but imo I’d rather have the sprites stay