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Cake day: November 2nd, 2025

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  • @00_Evan@lemmy.world

    Could you also share more about the two new curses? I love when curses can have some niche benefits, such as Annoying/Displacing/Polarized/Explosive, and I seriously hope the new curses fall in this category.

    Curses like Sacrificial and Wayward don’t seem to have any niche uses. If Sacrificial worked more like Stormbringer in Elric of Melniboné series, where the sword drinks the soul of it’s enemy and feeds it to the wielder, it would have been very fun to play with. Occationally it even attacks a nearby ally when it’s hungry. Don’t feed it enough and it will instead drink the soul of it’s wielder, lowering strength and life force of it’s wielder. I know you’re not a fan of suggestions, I’m merely giving an example of how a curse can cause a complicated parasitic bond with it’s victim, even forcing you to things against your morals. I’m hoping the new curses will have some niche benefits, that’s all.





  • RavenDev1@lemmy.worldOPtoPixel Dungeon@lemmy.worldSuggestion: Artifacts
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    7 months ago

    Yes, those are valid concerns. One alternative is to only reroll them once all artifacts have been generated, also increasing an “artifact reroll counter”. All artifacts will also internally keep a copy of this counter.

    If a chest is opened contaning an artifact where artifact.counter < current counter, then discard it and generate/drop a new artifact.