• punchmesan@lemmy.dbzer0.com
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    3 days ago

    I’ve encountered these in the wild and my office has them installed. They’re distributed with SIM cards installed, they don’t join the WiFi. Fun fact

      • bobo@lemmy.ml
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        2 days ago

        Facial recognition, eye tracking, what you chose, how much it took you to make that choice, were you tempted by the flavours, etc. There’s so much data corporations will pay good money for…

  • Kwakigra@beehaw.org
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    3 days ago

    I remember before Snowden’s whistle-blowing people online assumed it was crazy to think the government would want to spy on citizens personal internet communications, too. Online privacy was tinfoil hat stuff for people who didn’t know better.

  • Etterra@discuss.online
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    2 days ago

    This is how I feel with autonomous combat drones. I wrote those up in ~2000ish, I forget exactly when.

  • trem@lemmy.blahaj.zone
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    3 days ago

    I live in the year 2026, I’m pretty sure, and this still made so little sense to me, that I assumed they meant “hacking a water fountain” as in hitting it with an axe.

    • Grimpen@lemmy.ca
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      2 days ago

      Did you play 1st edition, circa 1989? The original decking rules are pretty well represented in the recent Sega Shadowrun game from 1994, just a few years ago.

      It’s an entire solo dungeon sort of experience, while the rest of the group watches the decker and GM play a one on one game.

      It was radically streamlined for 2nd edition on, but it took me a while to notice, since Deckers were always NPCs and decking was just exposition for years.

      Forgive the formatting, I’m feeling fragile, probably from my advanced age.

      • affenlehrer@feddit.org
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        3 hours ago

        Sorry for the late reply. It was in the late 90s, so I guess it was 2nd edition.

        The “normal” combat rules where pretty clear to me but like I said, decking and rigging where a total mystery so we basically skipped that whole part and only had fighters and magic users. However, the rulebook suggested rigger and decker type player characters, including the different hardware and implants.

        Another thing I remember was that the initiative rules where kind of broken. Players a good reflex booster where extremely overpowered. For me as GM that became a huge realism problem because either enemies had to have reflex boosters as well or appear in huge numbers to stand a chance and to present a challenge.

        What I did to offset this is a bit was introducing reflex booster glitches and side effects like making the players extremely twitchy.