• Renacles@lemmy.world
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    3 months ago

    That sounds a bit strange, the source code for nearly every script that handles quests, mechanics and such is bundled with the game and what modders have been using since release.

    Unless I’m misunderstanding something, I don’t see why a remaster like Oblivion’s would be impossible. It runs on top of the original game anyways.

    • rhombus@sh.itjust.works
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      3 months ago

      That’s a solid point. Assuming their bespoke Unreal Engine/Gamebryo hybrid engine can run the scripts, there’s no reason it couldn’t be “remastered” in the same way.

        • Renacles@lemmy.world
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          3 months ago

          The script source code is packaged with the game though. You can see the entire game’s implementation through the GECK and XEdit pretty much.

          • SleeplessCityLights@programming.dev
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            3 months ago

            To push a release for a game you need to package it. It’s one thing to have no more ci/cd, you could technically build, package, and deploy on a workstation. But without source you can’t even do that because the build system is part of the source code. A game is a few hundred gigs of pure data and it needs to be packed to make it playable.