We've made some changes to our wishlist notification system. These changes are mostly around improving the reliability and speed of the system and should be invisible to users, but they will result in some changes to how wishlist email notification stats are reported. Previously, the number reported on the Wishlist Notifications page on the Steamworks Financials site was the number of accounts processed. This wasn't quite the same as the number of notifications actually sent. There are a few...
This seems to be geared towards developers, my summary is: steam was previously telling developers people received notification of their game being on sale because it was on somebody’s wishlist and it went on sale, however if the person who wish listed the game had more than 25 games on their wishlist go on sale at the same time they would have not actually received an email notification.
This feels like it will not affect end users in the slightest.
Interesting. I can add " [Steamworks Development] " on the title next time so that people know it’s for developers, but I’ll wait more people comment on it before making any changes.
This seems to be geared towards developers, my summary is: steam was previously telling developers people received notification of their game being on sale because it was on somebody’s wishlist and it went on sale, however if the person who wish listed the game had more than 25 games on their wishlist go on sale at the same time they would have not actually received an email notification.
This feels like it will not affect end users in the slightest.
Where’s the April fools?
Interesting. I can add " [Steamworks Development] " on the title next time so that people know it’s for developers, but I’ll wait more people comment on it before making any changes.