That’s been my experience as well on the steam deck. If anything I think the keyboard and mouse interface could use some work after playing with the steam deck.
I waited for the PC controller support at release. I love the way the game plays with the controller. I like that the camera follows the player and looking around is easier. Hated mouse and keyboard. But I like to sit on the sofa and game with my PC on the TV.
Is there anything in the controller support that is still missing? In the ACG review me mentioned that they asked reviewers not to comment on controller support, and that some things were missing (like team sneak). I feel like waiting for the PS5 release where I think controller support will be more fleshed out, even though I have it on GOG already.
As far as I can tell, it’s all there. Team Hide is definitely there. Loving the controller support, Larian knocked it OUT of the park. Changes the game into a 3rd person behind-the-player RPG yet somehow mapping all the complexities of KBM isometric RPG play onto the game pad? Heaven! Can strongly recommend this way to play.
I mean, I got early access like the day it came out, and was away from it for at least a year.
So it’s more like stuff just didn’t work how I remembered it than it was bad. So I just went to mouse and binded what I used a lot to extra mouse buttons.
If id have stuck with controller and relearned it, I’d probably be fine. It just seemed like too much work to go thru the menus for actions on a controller. If there’s a way to bind a “default” action it wouldn’t have been so bad.
And it’s entirely likely there’s a way and I just didn’t find it.
Yes, it is, but… the DOS2 muscle memory is a big handicap, I have lost so many battles because Y is “next turn” here. Could have made it a bit more similar.
This takes a 0.02/10 off my rating, game is 9.98/10
My ONLY gripes with the game are the inventory management is a bit clunky, I’m in the middle to later parts of act 2 and still haven’t even whiffed the city, and a journal logging detailed necromancy experiments sells for the same amount as a piece of paper with a goblins grocery list.
You might know this already, but you can cancel the next turn action by selecting that character’s portrait and hitting B. Not sure if it works that way if it’s an enemy’s turn right after (haven’t pressed Y by mistake in that situation yet, but I’m sure I will at some point).
I haven’t played early access, only release and the controller support is stellar
That’s been my experience as well on the steam deck. If anything I think the keyboard and mouse interface could use some work after playing with the steam deck.
I waited for the PC controller support at release. I love the way the game plays with the controller. I like that the camera follows the player and looking around is easier. Hated mouse and keyboard. But I like to sit on the sofa and game with my PC on the TV.
Is there anything in the controller support that is still missing? In the ACG review me mentioned that they asked reviewers not to comment on controller support, and that some things were missing (like team sneak). I feel like waiting for the PS5 release where I think controller support will be more fleshed out, even though I have it on GOG already.
As far as I can tell, it’s all there. Team Hide is definitely there. Loving the controller support, Larian knocked it OUT of the park. Changes the game into a 3rd person behind-the-player RPG yet somehow mapping all the complexities of KBM isometric RPG play onto the game pad? Heaven! Can strongly recommend this way to play.
I’m excited then! Can’t wait to start!
Controller support is there in the PC. Works great.
I mean, I got early access like the day it came out, and was away from it for at least a year.
So it’s more like stuff just didn’t work how I remembered it than it was bad. So I just went to mouse and binded what I used a lot to extra mouse buttons.
If id have stuck with controller and relearned it, I’d probably be fine. It just seemed like too much work to go thru the menus for actions on a controller. If there’s a way to bind a “default” action it wouldn’t have been so bad.
And it’s entirely likely there’s a way and I just didn’t find it.
Yes, it is, but… the DOS2 muscle memory is a big handicap, I have lost so many battles because Y is “next turn” here. Could have made it a bit more similar.
This takes a 0.02/10 off my rating, game is 9.98/10
Metacritic in shambles over the .02
Larian closing up shop.
My ONLY gripes with the game are the inventory management is a bit clunky, I’m in the middle to later parts of act 2 and still haven’t even whiffed the city, and a journal logging detailed necromancy experiments sells for the same amount as a piece of paper with a goblins grocery list.
You might know this already, but you can cancel the next turn action by selecting that character’s portrait and hitting B. Not sure if it works that way if it’s an enemy’s turn right after (haven’t pressed Y by mistake in that situation yet, but I’m sure I will at some point).