Yall gonna crucify me like the degenerate I am but… GET THE HELL OUT OF THE U.S.
Et-hnm Literally go anywhere else, I know we have more of the U.S. to cover (geographicly) but I’d like to see how other communities are doing, also even if you leave English as the language CHANGE IT SOME.
They’ve had the same general dialect since wastelands, I mean yeah we hear different accents but the general verbiage and stuff has always been far too accessible in my opinion. Language changes with situation and culture. I’d imagine having a nuclear apocalypse would cause more variation but alas no such luck.
And make it so different communities refer to the critters differently, why does everyone call deathclaw deathclaw, mole rats, rad-roach… give us unique variations. Make us afraid of El Demonios Gris. But again I want a build up to it like in the isometric fallouts.
What do yall think is this too much of a pipe dream?
That “time frozen in '50s American retrofuturistic utopian design” is a fundamental part of Fallout’s lore and visual identity. They could totally go outside that, but it’d be considered a ballsy departure and it’d be a huge chance to get it wrong compared to the safety of the known design.
I’d like to see them do it, but I think there’s too much for them to do within the framework still before trying something like that. A bit similar to how GTA is trapped in America due to how core to its identity American culture is.
Nah see I’d love to see that aesthetic in other variations. Like if you look at Panama for example during the 50s the aesthetic was very similar to the US at that time. Because of all the US influences of that time. And US money too. I Live in South America and would love to hear about the NCR expansion through Baja and maybe they pushed all the way though to south America and set up shipping or something. Like there’s a wealth of stories to be told. And you can keep a lot of the general visual aesthetic and set dressing just tweaked to fit with the environment (like how new vegas vaults are tweaked from fo3’s)
Absolutely, we just need to see bravery and a risk taken from Bethesda to go outside their comfort zone.
But fallout doesn’t need to live from “MURICA FUCK YEAH” it would work great everywhere. And the 50s retro futuristic world building doesn’t need to change at all.
GTA is little different, they just give you a island map and call shit similar to real world stuff, the muricaland part is basically just the Guns, and political statements during the story lines. Theoretically it would work without mentioning USA once, just take out the flags and you could say the game plays everywhere, organized crime is a thing in every country and you can get guns everywhere, especially if you are organized crime…
There is no point besides wanting to appeal to the usa centric consumers that think Europe doesn’t have roads or that internet was invented in “murica”
I’m not saying it wouldnt possibly work great. It’s that the specific people doing all the work, what they have to reference and call back on, all of the experience and the history that makes doing art and design for a new game smoother and more like the assembly line that a sequel tries to be is restricted to that specific vision.
It’d be an investment and a risk to go beyond that. Ideally, it’d be awesome and has potential payoff, but it’s scary as a business venture.
Your absolutely correct to say it’s a work scope issue with production. But I feel like it doesn’t have to be, be it AI automation or even getting a 2nd location company involved I think it would pay off in the end both critically and financially. It’s just getting to the point where the companys will do it. That’s the real challenge right now. I think at least.
This sounds just depressing as hell… Why would designers be interested in drawing the same car just with more pixels for years… The change from game to game is always very little, programming and designing the same stuff over and over again. But yeah, Rockstar and Bethesda are kinda soulless nowadays.