Yall gonna crucify me like the degenerate I am but… GET THE HELL OUT OF THE U.S.

Et-hnm Literally go anywhere else, I know we have more of the U.S. to cover (geographicly) but I’d like to see how other communities are doing, also even if you leave English as the language CHANGE IT SOME.

They’ve had the same general dialect since wastelands, I mean yeah we hear different accents but the general verbiage and stuff has always been far too accessible in my opinion. Language changes with situation and culture. I’d imagine having a nuclear apocalypse would cause more variation but alas no such luck.

And make it so different communities refer to the critters differently, why does everyone call deathclaw deathclaw, mole rats, rad-roach… give us unique variations. Make us afraid of El Demonios Gris. But again I want a build up to it like in the isometric fallouts.

What do yall think is this too much of a pipe dream?

  • all-knight-party@kbin.cafe
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    1 year ago

    I’m not saying it wouldnt possibly work great. It’s that the specific people doing all the work, what they have to reference and call back on, all of the experience and the history that makes doing art and design for a new game smoother and more like the assembly line that a sequel tries to be is restricted to that specific vision.

    It’d be an investment and a risk to go beyond that. Ideally, it’d be awesome and has potential payoff, but it’s scary as a business venture.

    • dj3pic@lemmy.mlOP
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      1 year ago

      Your absolutely correct to say it’s a work scope issue with production. But I feel like it doesn’t have to be, be it AI automation or even getting a 2nd location company involved I think it would pay off in the end both critically and financially. It’s just getting to the point where the companys will do it. That’s the real challenge right now. I think at least.

    • CookieJarObserver@sh.itjust.works
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      1 year ago

      This sounds just depressing as hell… Why would designers be interested in drawing the same car just with more pixels for years… The change from game to game is always very little, programming and designing the same stuff over and over again. But yeah, Rockstar and Bethesda are kinda soulless nowadays.