Say my buddy is interacting with something and there is an investigate option, but his chars intelligence is not up to par, can my char attempt the skill check without him cancelling the interaction and me initiating it again?
Say my buddy is interacting with something and there is an investigate option, but his chars intelligence is not up to par, can my char attempt the skill check without him cancelling the interaction and me initiating it again?
I think it’s a travesty you can switch characters in dialogue but it doesn’t actually do anything except prevent you from selecting the dialogue options until you switch back. It’s extremely frustrating when the conversation was started by just walking into an area because sometimes it starts it with a character I wasn’t even controlling.
Yeah especially if you are just scouting with a character that has low charisma or your fighter had to kick in a door.
You should be able to choose who takes the initiative by default in talks if it’s possible
What OP wants would be even better but probably impossible to solve without it resulting in awkward dialogues if you can switch the talking character each sentence