I started a new DOS2 character while I was waiting for the full release of BG3, and it helped me remember how much I love CRPGs (it’s the only one I’ve played aside from BG1 when I was a kid).
The narrator was something that really stuck with me, as you didn’t always see detailed actions of your party and NPCs during dialogue, so you had to use your imagination based on the narration.
Having now started BG3 with it’s fully cutscened conversations and interactions, it really feels like an evolution. They are so well captured and acted that it makes the game feel so much more engrossing.
I guess it is a matter of perspective? I think it makes sense that the player character doesn’t talk because it’s meant to be your voice.
If I would choose a dialogue option and some other persons voice would come out it would be jarring to me.
I think a voiced protagonist makes sense in games where you play the role of an established character like the witcher or the Maas effect mc.
If I create a character from scratch which is a stand-in for me, I want nothing that pulls me out of the fantasy of me being it.
So in my opinion custom chars should be silent and origin chars should be voiced. But options to change that should be included.
So why do you choose a voice when creating a character?
Your character speaks when you take actions and while walking around (if you have that enabled), so you’re choosing what that voice sounds like
What do you mean?
There’s an option during the character creation where you choose your voice.
You sure the option was still there? I remember it in early access, but I didn’t see the option after release. Unless I completely missed it, but I spent like damn near 40 minutes on the create character screen.
Yrp! Its on the first page. There’s like 6 or 8 choices iirc? (Half masculine half feminine)
yes it’s there