Game prices for the past 30 years haven’t kept pace with inflation.
I recognise the argument that publishers are shifting larger volumes of units now, which has been a factor that has allowed the industry to keep price increases below inflation for the last 30 years.
Wages not being even close to keeping up with inflation (especially housing inflation) is the real issue here, not the $70/$80 video game.
You should be angry at your reduced purchasing power in all of society, not just with the price of Nintendo games.
(Secondary less unpopular opinion, the best games out these days are multiplatform and released at least 5 years ago, buy them for << $80 and wait for sale the new releases, when they too are 5 years old)
While wages are an issue, AAA gaming is more about C-suite satisfaction and the continued growth of the capitalist way of life.
Indie devs can make gold for $9.99.
I’ve spent less than $20 for all of the Vampire Survivors content, and gotten 250 hours of enjoyment out of it.
Sucks to suck, EA.
A big problem is ignorant Csuite scaling up a games developer studio and expecting more cooks in the kitchen will make a higher quality product.
The indie teams make great full experiences with realistic scope because it’s a team of like 20 or less who are all on the same page instead of hundreds of employees.
Indie devs have infinitely less overhead than AAA game studios, so of course they can.
And they have infinitely less funding and marketing. They don’t have the overhead but they don’t have the benefits of that overhead either and will succeed.
Yes I mentioned the C-suite…